The Pantheon

The divine realm consists of twelve primal Primal Deities, each representing fundamental forces and philosophies that govern existence. These Primal Deities are not good or evil in traditional terms, but rather embody different approaches to cosmic truths and mortal behavior. The Primal Deities were named long ago, although the names changed sometimes over long periods. At this point, the names are well established across the civilized world, with minor localized but recognizable variations.

Divine Relationships: Each Primal Deity has natural allies and enemies within the pantheon. Acting against your Primal Deity’s Values or aiding their Enemies will result in immediate favor loss as described in the Divine Intervention system.

Primal DeityConcept Details
Zekar, the UnknowingMystery, hidden truths, acceptance of limitations, the vastness beyond comprehension
Tyris, the RevealingKnowledge, truth, illumination, discovery, bringing hidden things to light
Moreyn, the EndingDeath, completion, necessary conclusions, release from suffering
Riven, the GrowingDevelopment, expansion, potential realized, life force, cultivation
Lyth, the ConnectingBonds between people, unity, interdependence, community building
Voss, the IsolatingIndependence, solitude, self-reliance, necessary separation
Bren, the ProtectingSafety, preservation, guardianship, defense of the innocent
Nayeth, the ConsumingAppetite, taking what is needed, absorption, hunger satisfied
Kodris, the OrderingStructure, patterns, rules, systems that create stability
Vex, the ChaoticRandomness, upheaval, unpredictability, creative destruction
Thyr, the ChangingTransformation, adaptation, evolution, metamorphosis
Lorn, the PreservingMaintenance, conservation, tradition, continuity across time

The Twelve Primals

Zekar, the Unknowing

Concept: Mystery, hidden truths, acceptance of limitations, the vastness beyond comprehension
Allies: The Ending, The Depths
Enemies: The Revealing, The Ordering

Values

  • Accept Your Limitations: Acknowledge when you cannot or should not know something
  • Avoid Uncharted Territories: Refuse to explore places marked as forbidden or dangerous
  • Protect Others From Harmful Truths: Shield people from knowledge that would destroy them

Anathemas

  • Demanding Forbidden Knowledge: Insisting on and obtaining answers that should remain hidden
  • Spreading Dangerous Secrets: Revealing information that causes harm when known
  • Claiming False Knowledge: Pretending to understand mysteries you have not truly grasped

Tyris, the Revealing

Concept: Knowledge, truth, illumination, discovery, bringing hidden things to light
Allies: The Ordering, The Growing
Enemies: The Unknowing, The Concealing

Values

  • Seek Truth Actively: Investigate mysteries and uncover hidden facts; correct misinformation and superstition.
  • Share Knowledge Freely: Teach others and spread useful information
  • Expose Corruption: Bring wrongdoing into the light

Anathemas

  • Willful Ignorance: Refusing to learn when knowledge is available
  • Hoarding Knowledge: Keeping useful information secret for personal gain
  • Spreading Lies: Deliberately sharing false information

Moreyn, the Ending

Concept: Death, completion, necessary conclusions, release from suffering
Allies: The Unknowing, The Changing
Enemies: The Preserving, The Growing

Values

  • Grant Merciful Release: End unnecessary suffering when healing is impossible
  • Complete Unfinished Business: Ensure proper closure to important matters
  • Destroy What Corrupts: Eliminate things that have become twisted beyond redemption

Anathemas

  • Creating Undead: Preventing natural death through necromancy
  • Prolonging Agony: Extending suffering when peaceful death or healing is possible
  • Abandoning Duties: Leaving important tasks incomplete

Riven, the Growing

Concept: Development, expansion, potential realized, life force, cultivation
Allies: The Revealing, The Connecting
Enemies: The Ending, The Reducing

Values

  • Nurture Potential: Help others develop their capabilities
  • Protect Seedlings and Children: Defend vulnerable new life forms
  • Restore What Was Lost: Heal emotional or spiritual wounds, rebuild communities

Anathemas

  • Destroying Potential: Deliberately preventing others from reaching their capabilities
  • Harming the Defenseless: Attacking those who cannot fight back
  • Promoting Decay: Spreading disease or poison

Lyth, the Connecting

Concept: Bonds between people, unity, interdependence, community building
Allies: The Growing, The Protecting
Enemies: The Isolating, The Consuming

Values

  • Build Bridges: Create understanding between different groups
  • Honor Bonds: Respect relationships, promises, and obligations to others
  • Strengthen Communities: Actively sacrifice and work to make groups more cohesive and supportive

Anathemas

  • Sowing Division: Deliberately creating conflict between allies
  • Breaking Oaths: Violating promises made to others
  • Abandoning Allies: Fleeing when others depend on you

Voss, the Isolating

Concept: Independence, solitude, self-reliance, necessary separation
Allies: The Preserving, The Depths
Enemies: The Connecting, The Revealing

Values

  • Refuse Unearned Help: Decline assistance when you can accomplish tasks yourself
  • Defend Others’ Right to Solitude: Actively protect people who wish to be left alone
  • Protect Individual Rights: Defend personal autonomy against group pressure

Anathemas

  • Forced Dependency: Making others reliant on you through manipulation
  • Intruding on Sacred Privacy: Entering private spaces or demanding personal secrets
  • Mob Mentality: Surrendering individual judgment to group thinking

Bren, the Protecting

Concept: Safety, preservation, guardianship, defense of the innocent
Allies: The Connecting, The Ordering
Enemies: The Consuming, The Changing

Values

  • Take Significant Risks to Shield Innocents: Put yourself in real danger to defend those who cannot defend themselves
  • Preserve What Matters: Protect important people, places, and things. Create and maintain places where people can find sanctuary.
  • Accept Guardian Responsibilities: Take on duties to watch over others or places

Anathemas

  • Enabling Predators: Allowing those you protect to harm others
  • Cowardly Abandonment: Fleeing when you should stand guard
  • Reckless Endangerment: Putting those under your protection at unnecessary risk

Nayeth, the Consuming

Concept: Appetite, taking what is needed, absorption, hunger satisfied
Allies: The Changing, The Reducing
Enemies: The Protecting, The Growing

Values

  • Take Only What Is Needed: Seize resources necessary for survival, but no excess
  • Efficient Use: Waste nothing that has value
  • Absorb Lessons: Learn from what you consume or conquer

Anathemas

  • Wasteful Destruction: Destroying useful resources without purpose
  • Gluttony: Taking far more than you need
  • Feeding on Innocents: Preying on those who pose no threat

Kodris, the Ordering

Concept: Structure, patterns, rules, systems that create stability
Allies: The Revealing, The Protecting
Enemies: The Unknowing, The Chaotic

Values

  • Mediate Disputes Justly: Use established procedures to settle conflicts
  • Uphold Beneficial Laws: Support rules that serve the common good
  • Create Lasting Institutions: Build organizations that will endure and serve future generations

Anathemas

  • Ignoring Laws for Personal Convenience: Breaking beneficial laws for selfish reasons
  • Creating Unfair Systems or Making Corrupt Deals: Establishing rules or agreements that primarily benefit yourself
  • Spreading Chaos: Destroying useful order without better replacement

Vex, the Chaotic

Concept: Randomness, upheaval, unpredictability, creative destruction
Allies: The Changing, The Freeing
Enemies: The Ordering, The Binding

Values

  • Trust in Random Chance: Make extremely important decisions using dice, cards, or other random methods
  • Break Unjust Systems: Destroy structures that oppress or harm
  • Encourage Creativity: Support new and unusual approaches to problems

Anathemas

  • Rigid Inflexibility: Refusing to adapt when change is clearly needed
  • Oppressive Control: Using power to stifle others’ freedom
  • Destroying Beauty: Ruining things of genuine value for no purpose

Thyr, the Changing

Concept: Transformation, adaptation, evolution, metamorphosis
Allies: The Ending, The Chaotic
Enemies: The Preserving, The Binding

Values

  • Repurpose the Old for New Uses: Transform existing things to serve different purposes
  • Facilitate Others’ Growth: Help people transform in positive and extreme ways
  • Adapt or Perish: Take on novel and dangerous tactics when facing defeat or failure

Anathemas

  • Enforced Stagnation: Preventing others from changing or growing
  • Clinging to the Past: Letting outdated methods hold you back
  • Resisting Necessary Change: Refusing to adapt when survival depends on it

Lorn, the Preserving

Concept: Maintenance, conservation, tradition, continuity across time
Allies: The Isolating, The Binding
Enemies: The Changing, The Ending

Values

  • Maintain Traditions: Preserve customs and knowledge from the past
  • Honor Ancestors: Respect the wisdom and sacrifices of those who came before
  • Guard Against Historical Loss: Prevent the destruction of culturally or historically significant things

Anathemas

  • Careless Destruction of History: Damaging or destroying things of historical value
  • Dishonoring the Dead: Disrespecting ancestors or their memory
  • Abandoning Duty: Failing to maintain responsibilities passed down to you

Divine Politics

Allied Relationships

Primal Deities with shared philosophical ground often support each other’s faithful:

  • Zekar, the Unknowing & Moreyn, the Ending: Both accept that some things are beyond mortal reach
  • Tyris, the Revealing & Kodris, the Ordering: Both seek to understand and organize reality
  • Riven, the Growing & Lyth, the Connecting: Both work to build and strengthen connections
  • Voss, the Isolating & Lorn, the Preserving: Both value maintaining what already exists
  • Nayeth, the Consuming & Thyr, the Changing: Both embrace necessary consumption and change
  • Bren, the Protecting & Kodris, the Ordering: Both work to create stable, protective structures
  • Vex, the Chaotic & Thyr, the Changing: Both oppose rigid, unchanging systems

Enemy Relationships

Opposing Primal Deities represent fundamentally incompatible worldviews:

  • Zekar, the Unknowing vs Tyris, the Revealing: Mystery vs revelation
  • Moreyn, the Ending vs Riven, the Growing: Ending vs beginning
  • Lyth, the Connecting vs Voss, the Isolating: Connection vs independence
  • Bren, the Protecting vs Nayeth, the Consuming: Protection vs consumption
  • Kodris, the Ordering vs Vex, the Chaotic: Order vs chaos
  • Thyr, the Changing vs Lorn, the Preserving: Change vs preservation

Worship Practices

Everyone acknowledges all twelve concepts as valid forces in the world, but each person generally chooses to focus their devotion on one Primal Deity whose philosophy most closely matches that person’s worldview. Temples typically house shrines to multiple Primal Deities, though each temple usually has a primary patron.

Divine Practitioners who take the Divine Practitioner perk must choose a single Primal to serve, representing their deepest philosophical commitment.