Currency

  • 100 Copper (c) = 1 Silver
  • 100 Silver (s) = 1 Gold
  • 100 Gold (g) = 1 Platinum
  • 100 Platinum (p) = 1 Diamond (d)

Basic Income Reference

  • Average townsperson: 50s-1g per month (laborers, shopkeepers, craftsmen)
  • Skilled artisan: 5-10g per month
  • Wealthy merchant: 50g-1p per month
  • Noble/Lord: 5+ Platinum per month

Standard Adventurer’s Kit

All adventurers start with this kit for free. This is a backpack with the following items in it:

  • Rope (50 feet)
  • Torch (3)
  • Tinderbox
  • Bedroll
  • Waterskin
  • Iron Spike (6)
  • Belt Pouch
  • Basic Tool Kit - Hammer, nails, small knife for general utility
  • Small Sack (2)
  • Oil Flask

Toolkits

Note: All Toolkits cost 2 gold each

ToolkitContentsBenefit
Thieves’ ToolsLockpicks, tension wrenches, small mirror, thin wire, prying toolsRequired for most Thievery skill attempts involving locks and mechanical traps
Healer’s KitBandages, splints, medicinal herbs, suturing thread, small bladeRequired for using Medicine skill to provide Applied Healing to others
Artisan’s ToolsHammer, chisels, measuring tools, small anvil, basic materialsRequired for most Crafting skill attempts, provides workspace for repairs
Climber’s KitPitons, carabiners, climbing harness, chalk, specialized ropeRequired for Athletics checks in certain dangerous climbing conditions (sheer walls, ice, etc.)
Scholar’s KitQuills, ink, parchment, magnifying glass, reference notesRequired for detailed Academia research and copying complex texts
Survival KitSnares, fishing line, water purification tablets, navigation toolsRequired for certain Survival checks in harsh wilderness environments
Trapper’s KitBasic trap-making materialsContains 20 Trap Materials

Basic Items

There used to be a table here, with prices and items. Lots of them. All the prices were under 1g. What’s the point.

You’re heroes, even if you’re level 1. You can afford basic items. I leave it up to the GM to not let you walk around with a general store on your back, and you still have to declare you bought these things, but my goodness, please don’t sit there tracking 10c for a couple torches when you’re getting hundreds or thousands of copper worth of gold per adventure.

GMs: Be smart. Let them have nice things. Track usages, maybe make them expend stuff for tension (“oh s*** we’re out of light sources”).

Basic Potions

NameCostEffect
Healing Potion3g🚧 Restore 2d6+2 HP immediately
Antidote1gEnd all Poison effects and gain immunity to poison for 1 hour
Stimulant2gAdvantage on next Agility check within 1 hour
Night Vision Elixir1gSee in darkness as if it were dim light for 2 hours
Fortifying Draught2gAdvantage on next Endurance check within 1 hour
Clarity Tonic3gAdvantage on next Willpower check within 1 hour

Cost of Living (Urban Areas)

Standard of LivingCost (Day)Amenities
Subsist3cShared room in flophouse, street food, worn clothing. Basic shelter and sustenance only.
Comfortable3sPrivate room at inn, quality meals, decent clothing. Clean accommodation with regular services.
Flourish2gLuxury suite, fine dining, tailored clothing. Premium services, personal attendants, social access.

Basic Services

ServiceCost (Day)Description
Horse Rental2sRent a riding horse for local travel within town boundaries
Messenger Service5cDeliver message or small package anywhere within the town
Guide Service1sLocal guide to navigate unfamiliar districts or find specific locations
Storage Vault1sSecure storage for valuables at merchant house or bank
Cart & Driver5sHired transport for moving heavy goods or multiple passengers