Physical Skill Perk Table

Perk NameTierPrerequisitesSynopsis
Adrenaline JunkieApprenticeAthletics 40+Advantage when attempting dangerous physical stunts
Cat’s GraceApprenticeAgility 40+Reduce fall damage by {Level}, always land on feet
ContortionistApprenticeAgility 40+Fit through any opening larger than your head
Human HeaterApprenticeEndurance 40+Resist 2 Cold damage
Iron LungsApprenticeEndurance 40+Hold breath 5x longer, immune to airborne toxins
Iron StomachApprenticeEndurance 40+Eat anything without getting sick, gain nutrition from weird sources
Poison ResistanceApprenticeEndurance 40+Advantage vs poisons (doesn’t stack with Nature version)
ShowoffApprenticeAgility 40+Advantage when performing acrobatics in front of an audience
UnbreakableApprenticeEndurance 40+When reduced to 0 HP, Endurance check to stay conscious 1 round
AcrobatJourneymanAgility 50+Move through enemies without reactions, perform impossible momentum maneuvers
Dramatic EntranceJourneymanAgility 50+Enter physically dramatically for attention; successful check grants Advantage on Influence
Graceful LandingJourneymanAgility 50+Take half damage from falls, always land on your feet dramatically
One PunchJourneymanAthletics 50+Hard Success potentially knocks someone unconscious with unarmed hit
Reactive RollJourneymanAgility 50+Stand up with 1 RP reaction
StrongmanJourneymanAthletics 50+Lift/carry 3x normal, perform incredible feats of strength once per day
Victory LapJourneymanAthletics 50+After defeating enemy, spend 1 AP celebrating for +10 to next attack/skill check
Enhanced Reactive RollExpertReactive Roll, Agility 60+Reactive Roll + move 1 hex away without provoking reactions

Physical Skill Perk Descriptions

Apprentice Tier

Adrenaline Junkie

Prerequisites: Athletics 40+ Effect: Advantage when attempting dangerous physical stunts.

Cat’s Grace

Prerequisites: Agility 40+ Effect: Reduce falling damage by {Level} points and always land on your feet.

Contortionist

Prerequisites: Agility 40+ Effect: Fit through any opening larger than your head.

Human Heater

Prerequisites: Endurance 40+ Effect: Resist 2 Cold damage.

Iron Lungs

Prerequisites: Endurance 40+ Effect: Hold your breath for 5x longer than normal and are immune to airborne toxins.

Iron Stomach

Prerequisites: Endurance 40+ Effect: Eat anything without getting sick, gain nutrition from weird sources.

Poison Resistance

Prerequisites: Endurance 40+ Effect: Advantage on saves vs poisons (doesn’t stack with Nature version).

Showoff

Prerequisites: Agility 40+ Effect: Advantage when performing acrobatics in front of an audience.

Unbreakable

Prerequisites: Endurance 40+ Effect: When reduced to 0 HP, make an Endurance check to stay conscious for 1 round.

Journeyman Tier

Acrobat

Prerequisites: Agility 50+ Effect: Move through enemy-occupied spaces without provoking reactions. Additionally, you can use your momentum to perform impossible maneuvers like running across liquid surfaces or bouncing off walls to change direction mid-fall.

Dramatic Entrance

Prerequisites: Agility 50+ Effect: Enter a scene in a physically dramatic way to gain everyone’s attention. On a successful Agility check, gain Advantage on Influence checks with everyone who witnessed your entrance.

Graceful Landing

Prerequisites: Agility 50+ Effect: Take half damage from falls and always land on your feet dramatically.

One Punch

Prerequisites: Athletics 50+ Effect: Hard Success on an unarmed attack potentially knocks the target unconscious.

Reactive Roll

Prerequisites: Agility 50+ Effect: Stand up from prone using 1 RP as a reaction.

Strongman

Prerequisites: Athletics 50+ Effect: You can lift and carry 3x normal weight limits. Additionally, once per day you can perform a feat of incredible strength (bend bars, punch through walls, throw heavy objects as weapons).

Victory Lap

Prerequisites: Athletics 50+ Effect: After defeating an enemy, spend 1 AP celebrating dramatically to gain +10 to your next physical attack or skill check.

Expert Tier

Enhanced Reactive Roll

Prerequisites: Reactive Roll, Agility 60+ Effect: When using Reactive Roll, you can also move 1 hex directly away without provoking Reaction Attacks.

Master Tier

Legendary Tier