Physical Skill Perk Table
| Perk Name | Tier | Prerequisites | Synopsis |
|---|---|---|---|
| Adrenaline Junkie | Apprentice | Athletics 40+ | Advantage when attempting dangerous physical stunts |
| Cat’s Grace | Apprentice | Agility 40+ | Reduce fall damage by {Level}, always land on feet |
| Contortionist | Apprentice | Agility 40+ | Fit through any opening larger than your head |
| Human Heater | Apprentice | Endurance 40+ | Resist 2 Cold damage |
| Iron Lungs | Apprentice | Endurance 40+ | Hold breath 5x longer, immune to airborne toxins |
| Iron Stomach | Apprentice | Endurance 40+ | Eat anything without getting sick, gain nutrition from weird sources |
| Poison Resistance | Apprentice | Endurance 40+ | Advantage vs poisons (doesn’t stack with Nature version) |
| Showoff | Apprentice | Agility 40+ | Advantage when performing acrobatics in front of an audience |
| Unbreakable | Apprentice | Endurance 40+ | When reduced to 0 HP, Endurance check to stay conscious 1 round |
| Acrobat | Journeyman | Agility 50+ | Move through enemies without reactions, perform impossible momentum maneuvers |
| Dramatic Entrance | Journeyman | Agility 50+ | Enter physically dramatically for attention; successful check grants Advantage on Influence |
| Graceful Landing | Journeyman | Agility 50+ | Take half damage from falls, always land on your feet dramatically |
| One Punch | Journeyman | Athletics 50+ | Hard Success potentially knocks someone unconscious with unarmed hit |
| Reactive Roll | Journeyman | Agility 50+ | Stand up with 1 RP reaction |
| Strongman | Journeyman | Athletics 50+ | Lift/carry 3x normal, perform incredible feats of strength once per day |
| Victory Lap | Journeyman | Athletics 50+ | After defeating enemy, spend 1 AP celebrating for +10 to next attack/skill check |
| Enhanced Reactive Roll | Expert | Reactive Roll, Agility 60+ | Reactive Roll + move 1 hex away without provoking reactions |
Physical Skill Perk Descriptions
Apprentice Tier
Adrenaline Junkie
Prerequisites: Athletics 40+ Effect: Advantage when attempting dangerous physical stunts.
Cat’s Grace
Prerequisites: Agility 40+ Effect: Reduce falling damage by {Level} points and always land on your feet.
Contortionist
Prerequisites: Agility 40+ Effect: Fit through any opening larger than your head.
Human Heater
Prerequisites: Endurance 40+ Effect: Resist 2 Cold damage.
Iron Lungs
Prerequisites: Endurance 40+ Effect: Hold your breath for 5x longer than normal and are immune to airborne toxins.
Iron Stomach
Prerequisites: Endurance 40+ Effect: Eat anything without getting sick, gain nutrition from weird sources.
Poison Resistance
Prerequisites: Endurance 40+ Effect: Advantage on saves vs poisons (doesn’t stack with Nature version).
Showoff
Prerequisites: Agility 40+ Effect: Advantage when performing acrobatics in front of an audience.
Unbreakable
Prerequisites: Endurance 40+ Effect: When reduced to 0 HP, make an Endurance check to stay conscious for 1 round.
Journeyman Tier
Acrobat
Prerequisites: Agility 50+ Effect: Move through enemy-occupied spaces without provoking reactions. Additionally, you can use your momentum to perform impossible maneuvers like running across liquid surfaces or bouncing off walls to change direction mid-fall.
Dramatic Entrance
Prerequisites: Agility 50+ Effect: Enter a scene in a physically dramatic way to gain everyone’s attention. On a successful Agility check, gain Advantage on Influence checks with everyone who witnessed your entrance.
Graceful Landing
Prerequisites: Agility 50+ Effect: Take half damage from falls and always land on your feet dramatically.
One Punch
Prerequisites: Athletics 50+ Effect: Hard Success on an unarmed attack potentially knocks the target unconscious.
Reactive Roll
Prerequisites: Agility 50+ Effect: Stand up from prone using 1 RP as a reaction.
Strongman
Prerequisites: Athletics 50+ Effect: You can lift and carry 3x normal weight limits. Additionally, once per day you can perform a feat of incredible strength (bend bars, punch through walls, throw heavy objects as weapons).
Victory Lap
Prerequisites: Athletics 50+ Effect: After defeating an enemy, spend 1 AP celebrating dramatically to gain +10 to your next physical attack or skill check.
Expert Tier
Enhanced Reactive Roll
Prerequisites: Reactive Roll, Agility 60+ Effect: When using Reactive Roll, you can also move 1 hex directly away without provoking Reaction Attacks.