Knowledge Skill Perk Table
| Perk Name | Tier | Prerequisites | Synopsis |
|---|---|---|---|
| Divine Lore | Apprentice | Religion 50+ | Identify divine magic and basic religious practices |
| Heretic | Apprentice | Religion 50+ | Ignore 1 Value AND 1 Anathema of your deity |
| Mana Sight | Apprentice | Arcana 50+ | See approximate mana pools; Hard+ Success reveals exact amounts |
| Natural Camouflage | Apprentice | Nature 50+ | Use Nature instead of Thievery for stealth in wilderness |
| Poison Resistance | Apprentice | Nature 50+ | Advantage vs natural poisons, automatically identify toxic plants/creatures |
| Quick Study | Apprentice | Any Knowledge skill 50+ | 1-hour study grants Advantage on subtopic for the day |
| Research Assistant | Apprentice | Academia 50+ | Train locals to gather information equivalent to Hard Success |
| Confessor | Journeyman | Religion 50+ | Use Religion instead of Influence when questioning people about secrets |
| Counterspell Theory | Journeyman | Arcana 50+, Spellcasting 50+ | Reaction: Arcana check vs enemy’s Spellcasting to disrupt their spell |
| Forbidden Knowledge | Journeyman | Any Knowledge skill 50+ | Know dangerous secrets and lost information in chosen knowledge area |
| Herbalist | Journeyman | Nature 50+ | Use Nature instead of Medicine when treating poison, disease, or infection |
| Heretic Hunter | Journeyman | Religion 50+ | Hard Success identifies followers of Opposing Deities (once per person/month) |
| Sacred Ground | Journeyman | Religion 50+ | Consecrate 3-hex area providing +1 RP or +5 vs fear for allies |
| Speed Reader | Journeyman | Academia 50+ | 10-minute study grants Advantage on that topic for the day |
| Tinkerer | Journeyman | Arcana 50+, Crafting 50+ | Create temporary magical items lasting 24 hours |
| Translator | Journeyman | Academia 50+ | Understand written languages and identify document origins |
| Flash of Insight | Expert | One Knowledge Skill 60+ | Improve success level of high-skill Knowledge checks |
| Living Library | Expert | Academia 60+ | Auto-succeed on memorized Academia knowledge studied for 1+ hours |
Knowledge Skill Perk Descriptions
Apprentice Tier
Divine Lore
Prerequisites: Religion 50+ Effect: Identify divine magic and basic religious practices.
Heretic
Prerequisites: Religion 50+ Effect: Ignore 1 Value AND 1 Anathema of your deity (choose both when taking perk).
Mana Sight
Prerequisites: Arcana 50+ Effect: See approximate mana pools of spellcasters within line of sight. Hard+ Success reveals exact amounts.
Natural Camouflage
Prerequisites: Nature 50+ Effect: Use Nature instead of Thievery for stealth in wilderness.
Poison Resistance
Prerequisites: Nature 50+ Effect: Advantage on saves vs natural poisons, automatically identify toxic plants/creatures on sight.
Quick Study
Prerequisites: Any Knowledge skill 50+ Effect: Spend 1 hour studying any written material to gain Advantage on your next skill check related to that subtopic within the next day (GM discretion on subtopic scope).
Research Assistant
Prerequisites: Academia 50+ Effect: Train a local (2 hours, Normal Success). They return in 8 hours with information equivalent to a Hard Success on the topic.
Journeyman Tier
Confessor
Prerequisites: Religion 50+ Effect: Use Religion instead of Influence when questioning people about their secrets or guilt.
Counterspell Theory
Prerequisites: Arcana 50+, Spellcasting 50+ Effect: Reaction (1 RP): Make an Arcana check vs enemy’s Spellcasting to disrupt their spell.
Forbidden Knowledge
Prerequisites: Any Knowledge skill 50+ Effect: Choose one Knowledge skill. You know dangerous, secret, or lost information that most scholars would never encounter, giving you access to hidden truths.
Herbalist
Prerequisites: Nature 50+ Effect: Use Nature instead of Medicine when treating poison, disease, or infection using natural remedies.
Heretic Hunter
Prerequisites: Religion 50+ Effect: Hard Success Religion check identifies followers of Opposing Deities (once per person per month).
Sacred Ground
Prerequisites: Religion 50+ Effect: 10-minute ritual consecrates 3-hex area. Allies within gain +1 RP for next combat or +5 to resist fear effects for 1 hour.
Speed Reader
Prerequisites: Academia 50+ Effect: Normal Success on 10-minute Academia check with any book grants Advantage on that topic for the day.
Tinkerer
Prerequisites: Arcana 50+, Crafting 50+ Effect: Spend 1 hour and materials to create items with minor magical effects lasting 24 hours (light sources, minor tools, etc.).
Translator
Prerequisites: Academia 50+ Effect: Understand the basic meaning of any written language after studying it for a few minutes. Additionally, you can identify the origin and age of documents and inscriptions.
Expert Tier
Flash of Insight
Prerequisites: At least 1 Knowledge Skill 60+ Effect: Once per day, you may increase the success level of a Knowledge Check which you have 60+ Skill Level in. (Failure → Normal Success → Hard Success → Major Success → Critical Success)
Living Library
Prerequisites: Academia 60+ Effect: Once per day, auto-succeed on any Academia check for information you’ve personally studied from books for 1+ hours.