Knowledge Skill Perk Table

Perk NameTierPrerequisitesSynopsis
Divine LoreApprenticeReligion 50+Identify divine magic and basic religious practices
HereticApprenticeReligion 50+Ignore 1 Value AND 1 Anathema of your deity
Mana SightApprenticeArcana 50+See approximate mana pools; Hard+ Success reveals exact amounts
Natural CamouflageApprenticeNature 50+Use Nature instead of Thievery for stealth in wilderness
Poison ResistanceApprenticeNature 50+Advantage vs natural poisons, automatically identify toxic plants/creatures
Quick StudyApprenticeAny Knowledge skill 50+1-hour study grants Advantage on subtopic for the day
Research AssistantApprenticeAcademia 50+Train locals to gather information equivalent to Hard Success
ConfessorJourneymanReligion 50+Use Religion instead of Influence when questioning people about secrets
Counterspell TheoryJourneymanArcana 50+, Spellcasting 50+Reaction: Arcana check vs enemy’s Spellcasting to disrupt their spell
Forbidden KnowledgeJourneymanAny Knowledge skill 50+Know dangerous secrets and lost information in chosen knowledge area
HerbalistJourneymanNature 50+Use Nature instead of Medicine when treating poison, disease, or infection
Heretic HunterJourneymanReligion 50+Hard Success identifies followers of Opposing Deities (once per person/month)
Sacred GroundJourneymanReligion 50+Consecrate 3-hex area providing +1 RP or +5 vs fear for allies
Speed ReaderJourneymanAcademia 50+10-minute study grants Advantage on that topic for the day
TinkererJourneymanArcana 50+, Crafting 50+Create temporary magical items lasting 24 hours
TranslatorJourneymanAcademia 50+Understand written languages and identify document origins
Flash of InsightExpertOne Knowledge Skill 60+Improve success level of high-skill Knowledge checks
Living LibraryExpertAcademia 60+Auto-succeed on memorized Academia knowledge studied for 1+ hours

Knowledge Skill Perk Descriptions

Apprentice Tier

Divine Lore

Prerequisites: Religion 50+ Effect: Identify divine magic and basic religious practices.

Heretic

Prerequisites: Religion 50+ Effect: Ignore 1 Value AND 1 Anathema of your deity (choose both when taking perk).

Mana Sight

Prerequisites: Arcana 50+ Effect: See approximate mana pools of spellcasters within line of sight. Hard+ Success reveals exact amounts.

Natural Camouflage

Prerequisites: Nature 50+ Effect: Use Nature instead of Thievery for stealth in wilderness.

Poison Resistance

Prerequisites: Nature 50+ Effect: Advantage on saves vs natural poisons, automatically identify toxic plants/creatures on sight.

Quick Study

Prerequisites: Any Knowledge skill 50+ Effect: Spend 1 hour studying any written material to gain Advantage on your next skill check related to that subtopic within the next day (GM discretion on subtopic scope).

Research Assistant

Prerequisites: Academia 50+ Effect: Train a local (2 hours, Normal Success). They return in 8 hours with information equivalent to a Hard Success on the topic.

Journeyman Tier

Confessor

Prerequisites: Religion 50+ Effect: Use Religion instead of Influence when questioning people about their secrets or guilt.

Counterspell Theory

Prerequisites: Arcana 50+, Spellcasting 50+ Effect: Reaction (1 RP): Make an Arcana check vs enemy’s Spellcasting to disrupt their spell.

Forbidden Knowledge

Prerequisites: Any Knowledge skill 50+ Effect: Choose one Knowledge skill. You know dangerous, secret, or lost information that most scholars would never encounter, giving you access to hidden truths.

Herbalist

Prerequisites: Nature 50+ Effect: Use Nature instead of Medicine when treating poison, disease, or infection using natural remedies.

Heretic Hunter

Prerequisites: Religion 50+ Effect: Hard Success Religion check identifies followers of Opposing Deities (once per person per month).

Sacred Ground

Prerequisites: Religion 50+ Effect: 10-minute ritual consecrates 3-hex area. Allies within gain +1 RP for next combat or +5 to resist fear effects for 1 hour.

Speed Reader

Prerequisites: Academia 50+ Effect: Normal Success on 10-minute Academia check with any book grants Advantage on that topic for the day.

Tinkerer

Prerequisites: Arcana 50+, Crafting 50+ Effect: Spend 1 hour and materials to create items with minor magical effects lasting 24 hours (light sources, minor tools, etc.).

Translator

Prerequisites: Academia 50+ Effect: Understand the basic meaning of any written language after studying it for a few minutes. Additionally, you can identify the origin and age of documents and inscriptions.

Expert Tier

Flash of Insight

Prerequisites: At least 1 Knowledge Skill 60+ Effect: Once per day, you may increase the success level of a Knowledge Check which you have 60+ Skill Level in. (Failure → Normal Success → Hard Success → Major Success → Critical Success)

Living Library

Prerequisites: Academia 60+ Effect: Once per day, auto-succeed on any Academia check for information you’ve personally studied from books for 1+ hours.

Master Tier

Legendary Tier