Apprentice Spell Summary Table
| Spell Name | Description |
|---|---|
| Beacon Hex | Target glows and cannot hide or become invisible |
| Brittle Bones | Sustained increased damage taken, especially from bludgeoning |
| Coward’s Mark | Sustained prevention of approaching you |
| Compelling Hex | Sustained forced movement each round |
| Confusion Hex | Inflict Confused status for 3 rounds |
| Creeping Rot | Spreading persistent Poison damage with 8-round lifespan |
| Distorted Perception | Sustained disadvantage on attacks or spellcasting |
| Fevered Agony | Persistent Fire damage that prevents reactions |
| Flaying Hex | Persistent Slashing damage from invisible cuts |
| Hex of Misfortune | Disadvantage on saves vs your spells, once per day per target |
| Mark of Shame | Visible supernatural mark causes social penalties |
| Petrifying Fear | Inflict Frightened status |
| Silencing Hex | Prevent speech and verbal spell components |
| Sleep Hex | Put target to sleep, once per day per target |
| Stolen Reflexes | Sustained loss of RP each round |
Apprentice Spell Descriptions
Beacon Hex
Level: Apprentice
Mana Cost: 1
Range: 8 hexes
Target: One creature
Duration: 10 minutes
Effect: Target glows with eerie light, making them impossible to miss. Target cannot hide, become invisible, or benefit from concealment or darkness while this hex persists.
Critical Effect: Duration extends to 1 hour.
| Class Tier | Additional Effect |
|---|---|
| Apprentice | — |
| Journeyman | Light radius 3 hexes (dim light 6 hexes) |
| Expert | Target gains Disadvantage on sight-based Checks |
| Master | Target’s location is known to you even through walls |
| Legendary | Target cannot benefit from magical transportation (teleportation, etc.) |
Brittle Bones
Level: Apprentice
Mana Cost: 1
Range: 8 hexes
Target: One creature
Duration: Sustained
Effect: Target’s bones become fragile and weak. While sustained, target takes +2 damage from all sources and +4 damage from Bludgeoning damage specifically.
Critical Effect: Initial bonus damage increases by +1 for all sources, +2 for Bludgeoning.
| Class Tier | Bonus Damage (All) | Bonus Damage (Bludgeoning) |
|---|---|---|
| Apprentice | +2 | +4 |
| Journeyman | +3 | +6 |
| Expert | +4 | +8 |
| Master | +5 | +10 |
| Legendary | +6 | +12 |
Coward’s Mark
Level: Apprentice
Mana Cost: 1
Range: 8 hexes
Target: One creature
Duration: Sustained
Effect: Target becomes unable to approach you. While sustained, target cannot willingly move closer to you than their current distance. They can move at their current distance or away, but not toward.
Critical Effect: Target must immediately move 2 hexes directly away from you.
| Class Tier | Additional Effect |
|---|---|
| Apprentice | — |
| Journeyman | Target has Disadvantage on ranged attacks against you |
| Expert | Target takes 1d4 damage per hex moved toward you (i.e. forced movement) |
| Master | Range increases to 12 hexes |
| Legendary | Target also cannot target you with spells or ranged attacks (must target others) |
Compelling Hex
Level: Apprentice
Mana Cost: 1
Range: 8 hexes
Target: One creature
Duration: Sustained
Effect: At the start of target’s turn, they must move 2 hexes in a direction you choose (you specify each round). Cannot force into obvious danger (off cliffs, into lava/fire, etc.) but can force into attack range or through enemy threatened areas (provoking Reaction Attacks). Target can make a Willpower check each round to resist; success ends the sustain.
Critical Effect: First forced movement is 2x further.
| Class Tier | Forced Movement |
|---|---|
| Apprentice | 2 hexes |
| Journeyman | 3 hexes |
| Expert | 3 hexes, Disadvantage on Willpower check |
| Master | 4 hexes, Disadvantage on Willpower check |
| Legendary | 4 hexes, target needs Hard Success to resist |
Confusion Hex
Level: Apprentice
Mana Cost: 1
Range: 8 hexes
Target: One creature
Duration: 3 rounds
Effect: Target suffers the Confused status effect for 3 rounds.
Critical Effect: Duration extends by 2 rounds
| Class Tier | Additional Effect |
|---|---|
| Apprentice | Confused for 3 rounds |
| Journeyman | Confused for 4 rounds |
| Expert | Can affect target within 12 hexes |
| Master | Confused for 5 rounds |
| Legendary | Target cannot make Willpower saves to end effect early |
Creeping Rot
Level: Apprentice
Mana Cost: 1
Range: 8 hexes
Target: One creature
Duration: varies (see below)
Effect: Target takes 2 Persistent Poison damage per round. At the end of each of target’s turns, all enemies adjacent to them must make an Endurance save vs your Spellcasting or also begin taking 2 Persistent Poison damage. When the spell’s 8-round lifespan ends, all affected creatures’ persistent damage ends immediately regardless of when they were infected.
| Class Tier | Persistent Damage | Maximum Duration (rounds) |
|---|---|---|
| Apprentice | 2/round | 8 |
| Journeyman | 4/round | 8 |
| Expert | 8/round | 10 |
| Master | 12/round | 10 |
| Legendary | 16/round | 12 |
Distorted Perception
Level: Apprentice
Mana Cost: 1
Range: 8 hexes
Target: One creature
Duration: Sustained
Effect: Choose when casting: target has Disadvantage on all attack rolls OR all Spellcasting checks while you sustain this hex. Their perception of reality warps and shifts.
Critical Effect: Target cannot perform the chosen action type on the first round of the effect while they reel from the initial feeling.
| Class Tier | Additional Effect |
|---|---|
| Apprentice | — |
| Journeyman | Also Disadvantage on Perception checks |
| Expert | Can switch between attack/spellcasting each round |
| Master | Affects both simultaneously |
| Legendary | Also affects all Physical skill checks |
Fevered Agony
Level: Apprentice
Mana Cost: 1
Range: 8 hexes
Target: One creature
Duration: Instant (Persistent effect)
Effect: Target takes Persistent Fire damage per round. While taking this damage, target cannot use reactions as their body burns with fever.
| Class Tier | Persistent Damage | Additional Effect |
|---|---|---|
| Apprentice | 2/round | — |
| Journeyman | 4/round | — |
| Expert | 8/round | -4 to all damage rolls |
| Master | 12/round | -6 to all damage rolls |
| Legendary | 16/round | Cannot use Flow Points |
Flaying Hex
Level: Apprentice
Mana Cost: 1
Range: 8 hexes
Target: One creature
Duration: Instant (Persistent effect)
Effect: Invisible razors cut at target’s skin. Target takes Persistent Slashing damage per round.
| Class Tier | Persistent Damage | Additional Effect |
|---|---|---|
| Apprentice | 2/round | — |
| Journeyman | 4/round | — |
| Expert | 8/round | Also 2 Persistent Bleed damage |
| Master | 12/round | Also 4 Persistent Bleed damage |
| Legendary | 16/round | Also 8 Persistent Bleed damage |
Hex of Misfortune
Level: Apprentice
Mana Cost: 1
Range: 8 hexes
Target: One creature
Duration: varies (see below)
Effect: Target has Disadvantage on all saves against your spells. After this effect ends, target cannot be affected by Hex of Misfortune again for 24 hours.
Critical Effect: Duration doubles.
| Class Tier | Duration (rounds) | Additional Effect |
|---|---|---|
| Apprentice | 2 | — |
| Journeyman | 3 | — |
| Expert | 4 | Also -5 to resist your sustained spells |
| Master | 8 | Also -10 to resist your sustained spells |
| Legendary | 10 | Target automatically fails first save against your spells |
Mark of Shame
Level: Apprentice
Mana Cost: 1
Range: 8 hexes
Target: One creature
Duration: 1 hour
Effect: Target bears a visible supernatural mark on their forehead or hand. NPCs react with disgust, fear, or suspicion. Target has Disadvantage on all Social skill checks.
Critical Effect: Allies of the target must make a Willpower check or be Frightened of the target for 2 rounds.
| Class Tier | Additional Effect |
|---|---|
| Apprentice | — |
| Journeyman | NPCs instinctively distrust target |
| Expert | Guards and authorities are immediately suspicious |
| Master | Duration extends to 24 hours |
| Legendary | Mark cannot be hidden by mundane or magical means |
Petrifying Fear
Level: Apprentice
Mana Cost: 1
Range: 8 hexes
Target: One creature
Duration: varies (see below)
Effect: Target becomes Frightened of you, as the status effect.
Critical Effect: Target must immediately move away from you if able.
| Class Tier | Duration (rounds) | Additional Effect |
|---|---|---|
| Apprentice | 1 | — |
| Journeyman | 2 | Target also drops one held item immediately |
| Expert | 3 | Critical fail on Willpower → Stunned for 1 round |
| Master | 4 | Critical fail on Willpower → Stunned for 2 rounds |
| Legendary | 5 | All allies within 2 hexes of you at time of casting also inspire the Frightened effect. |
Silencing Hex
Level: Apprentice
Mana Cost: 1
Range: 8 hexes
Target: One creature
Duration: 3 rounds
Effect: Target cannot speak, preventing verbal spell components and any speech-based actions. Target can still make sounds of pain/surprise but cannot form words.
Critical Effect: Duration extends by 2 rounds
| Class Tier | Duration | Additional Effect |
|---|---|---|
| Apprentice | 3 rounds | — |
| Journeyman | 4 rounds | — |
| Expert | 4 rounds | — |
| Master | 5 rounds | Also Disadvantage on Influence checks |
| Legendary | 5 rounds | Target also cannot make any sound at all (clapping, etc) |
Sleep Hex
Level: Apprentice
Mana Cost: 1
Range: 8 hexes
Target: One creature
Duration: 3 rounds
Effect: Target falls Asleep for 3 rounds (as the status effect). After waking, target cannot be affected by Sleep Hex again for 24 hours.
Critical Effect: Target is difficult to wake - requires dealing at least 25% of their current HP in a single hit in order to wake them.
| Class Tier | Duration | Additional Effect |
|---|---|---|
| Apprentice | 3 rounds | — |
| Journeyman | 4 rounds | After waking naturally, target is Slowed for 1 round |
| Expert | 4 rounds | After waking naturally, target is Slowed for 2 rounds |
| Master | 5 rounds | After waking naturally, target is Slowed for 3 rounds |
| Legendary | 5 rounds | After waking naturally, target is Slowed for 5 rounds |
Stolen Reflexes
Level: Apprentice
Mana Cost: 1
Range: 8 hexes
Target: One creature
Duration: Sustained
Effect: Target loses 1 RP at the start of each of their turns while you sustain this hex. Their reflexes become sluggish and unreliable.
Critical Effect: Target immediately loses 1 RP as well.
| Class Tier | RP Loss per Round | Additional Effect |
|---|---|---|
| Apprentice | 1 RP | — |
| Journeyman | 1 RP | — |
| Expert | 1 RP | — |
| Master | 2 RP | — |
| Legendary | 2 RP | Target cannot gain bonus RP from any source |