Novice Spell Summary Table

Spell NameDescription
Blood BoilPersistent Fire damage, eventually causes fear
ButterfingersSustained disadvantage on manual dexterity skills
Clumsy CurseSustained provocation of Reaction Attacks on all movement
Evil EyeDisadvantage on next check in chosen skill category
False ScentChange your scent to mimic or mask
Frostbite HexPersistent Ice damage, eventually slows movement
Itching HexPersistent Piercing damage, disables Technical skills
Jinxed ThroatSustained disadvantage on social and verbal skills
Loose TongueDisadvantage on Deception, eventually forces truth
Paranoia WhispersDisadvantage on Insight from phantom voices
Sensory HexDisadvantage on Perception with chosen sense
Sour LuckDowngrades target’s next success level
SpoilageRots food and drink near target
StumbleForce target to move randomly and provoke reactions
Withering HexPersistent Poison damage, eventually weakens Physical skills

Novice Spell Descriptions

Blood Boil

Level: Novice
Mana Cost: 0
Range: 8 hexes
Target: One creature
Duration: Instant (Persistent effect)

Effect: Target takes Persistent Fire damage per round for Class Tier rounds as their blood temperature rises uncomfortably.

Class TierPersistent DamageAdditional Effect
Apprentice1/round-
Journeyman2/round-
Expert4/roundDisadvantage on Willpower checks
Master8/roundDisadvantage on Willpower and Perception checks
Legendary12/roundTarget becomes Frightened of you for duration

Butterfingers

Level: Novice
Mana Cost: 0
Range: 8 hexes
Target: One creature
Duration: Sustained

Effect: Target has Disadvantage on Thievery, Crafting, and Melee checks while you sustain this curse, as their hands become clumsy and unreliable for fine manipulation.

Critical Effect: Target drops one held item immediately.

Class TierAdditional Effect
ApprenticeDisadvantage on Thievery, Crafting, Melee
JourneymanAlso -1 to all damage rolls
ExpertAlso -2 to all damage rolls
MasterAffects all checks requiring manual dexterity (adds Athletics for climbing, etc.)
LegendaryTarget drops held item on any failed check; on critical they cannot hold anything in hands.

Clumsy Curse

Level: Novice
Mana Cost: 0
Range: 8 hexes
Target: One creature
Duration: Sustained

Effect: Target provokes Reaction Attacks even when Taking a Step while you sustain this curse. Their movements become awkward and obvious.

Critical Effect: Target also falls prone.

Class TierAdditional Effect
ApprenticeProvokes on Step action
JourneymanAlso provokes when standing up from prone
ExpertAlso provokes when drawing/sheathing weapons
MasterAlso provokes when drinking potions
LegendaryProvokes on any non-attack action

Evil Eye

Level: Novice
Mana Cost: 0
Range: 8 hexes
Target: One creature
Duration: 1 hour or until triggered

Effect: Before casting, choose one skill category (Combat, Physical, Mental, Social, Technical, Knowledge). Target has Disadvantage on their next skill check within that category.

Critical Effect: Target has Disadvantage on their next two checks within that category.

Class TierAdditional Effect
ApprenticeAffects 1 check
JourneymanAffects 2 checks
ExpertAffects all checks in category for 1 minute
MasterCan choose 2 categories when casting
LegendaryAffects all checks in category for 10 minutes

False Scent

Level: Novice
Mana Cost: 0
Range: Self
Target: Self
Duration: 1 hour

Effect: Change your scent to smell like something else - flowers, rot, a specific person you’ve smelled before, or no scent at all.

Critical Effect: Duration extends to 8 hours.

Class TierAdditional Effect
ApprenticeBasic scents (flowers, rot, none)
JourneymanCan mimic specific creatures
ExpertCan affect willing ally within touch range
MasterCan affect up to 3 willing targets
LegendaryCan create overwhelming scent that gives Disadvantage on Skill Checks to those adjacent to you, friend or foe

Frostbite Hex

Level: Novice
Mana Cost: 0
Range: 8 hexes
Target: One creature
Duration: Instant (Persistent effect)

Effect: Target takes Persistent Ice damage per round for Class Tier rounds as extremities go numb.

Class TierPersistent DamageAdditional Effect
Apprentice1/round-
Journeyman2/round-
Expert4/roundDisadvantage on Agility checks
Master8/roundDisadvantage on Agility and Ranged checks
Legendary12/roundMovement speed reduced by 2 hexes

Itching Hex

Level: Novice
Mana Cost: 0
Range: 8 hexes
Target: One creature
Duration: Instant (Persistent effect)

Effect: Target takes Persistent Piercing damage per round for Class Tier rounds as they compulsively scratch. Additionally, they cannot make Thievery checks while affected (too distracted by scratching).

Class TierPersistent DamageSkills Disabled
Apprentice1/roundThievery
Journeyman2/roundThievery
Expert4/roundThievery, Crafting
Master8/roundThievery, Crafting, Medicine
Legendary12/roundAll Technical skills

Jinxed Throat

Level: Novice
Mana Cost: 0
Range: 8 hexes
Target: One creature
Duration: Sustained

Effect: Target’s voice cracks and warps. Has Disadvantage on Influence and Deception checks while you sustain this curse. Perfect for ruining performances, negotiations, or verbal spellcasting.

Critical Effect: Target cannot speak louder than a whisper for 1 minute.

Class TierAdditional Effect
ApprenticeDisadvantage on Influence and Deception
JourneymanAlso affects Spellcasting checks
ExpertTarget’s voice sounds absurd or frightening (GM choice)
MasterCritical effect also makes them mute for 2 rounds
LegendaryTarget stutters and must spend twice as long on any action requiring speech

Loose Tongue

Level: Novice
Mana Cost: 0
Range: 8 hexes
Target: One creature
Duration: varies (see table)

Effect: Target has Disadvantage on Deception checks as words slip out more honestly than intended.

Critical Effect: Target must answer next direct question truthfully.

Class TierDuration (min)Additional Effect
Apprentice1Disadvantage on Deception
Journeyman2Also affects attempts to withhold information
Expert3Duration becomes 1 hour
Master4Target cannot remain silent when directly questioned
Legendary5Target volunteers information without being asked

Paranoia Whispers

Level: Novice Mana Cost: 0 Range: 8 hexes Target: One creature Duration: varies (see table)

Effect: Target hears faint whispers at the edge of perception. Has Disadvantage on Insight checks as they can’t trust their own thoughts.

Critical Effect: Target becomes Frightened of nearest creature for 3 round. Roll to decide which if there are multiple creatures.

Class TierDuration (min)Additional Effect
Apprentice1Disadvantage on Insight
Journeyman2Whispers become louder, also affecting Perception checks
Expert3Also inflicts Disadvantage on Willpower checks
Master4Duration becomes 1 hour
Legendary5Target believes whispers reveal hidden threats, may attack allies (Willpower check to resist each round)

Sensory Hex

Level: Novice
Mana Cost: 0
Range: 8 hexes
Target: One creature
Duration: varies (see table)

Effect: Choose one sense when casting (sight, hearing, smell, taste, or touch). Target has Disadvantage on Perception checks using that sense.

Critical Effect: Chosen sense is completely blocked for duration; Checks requiring that sense are not possible. (for “sight”, this inflicts the Blind status effect)

Class TierDuration (rounds)Additional Effect
Apprentice1Disadvantage on Perception with one sense
Journeyman2Can choose 2 senses
Expert3Duration becomes Class Tier minutes
Master4Can choose 3 senses
Legendary5All senses affected

Sour Luck

Level: Novice
Mana Cost: 0
Range: 8 hexes
Target: One creature
Duration: 1 minute or until triggered

Effect: Target’s next critical success becomes a normal success as their moment of triumph turns sour.

Critical Effect: Affects all critical successes for the duration

Class TierAdditional Effect
ApprenticeAffects critical successes only
JourneymanDowngrades Major successes to Hard Succeses
ExpertDowngrades Hard Successes to Normal Successes
MasterAffects next 2 successes
LegendaryCan make one chosen Normal Success into a Failure.

Spoilage

Level: Novice
Mana Cost: 0
Range: 8 hexes
Target: One creature
Duration: 1 hour

Effect: All non-magical food and drink within 1 hex of target goes bad over the next hour. Fresh food rots, water becomes brackish, wine turns to vinegar.

Critical Effect: Effect is immediate rather than gradual.

Class TierRadiusAdditional Effect
Apprentice1 hexOver 1 hour
Journeyman2 hexesOver 1 hour
Expert3 hexesOver 30 minutes
Master4 hexesOver 10 minutes
Legendary5 hexesAffects magical consumables too (potions, herbs, etc)

Stumble

Level: Novice
Mana Cost: 0
Range: 8 hexes
Target: One creature
Duration: Instant

Effect: Target must immediately move 1 hex in a random direction (roll d6 for hex; 1 is backward and proceed clockwise), provoking Reaction Attacks as normal. If blocked by terrain or creatures, target stops at the obstacle. Enemies can stumble off ledges from this, but get an additional Acrobatics/Athletics Check to avoid falling off.

Critical Effect: Target also falls prone after moving; Checks to avoid ledges have Disadvantage.

Class TierMovementAdditional Effect
Apprentice1 hexRandom direction
Journeyman2 hexesRandom direction
Expert2 hexesYou choose direction
Master3 hexesYou choose direction
Legendary3 hexesYou choose direction, target knocked prone. Critical effect makes them drop what they are holding.

Withering Hex

Level: Novice
Mana Cost: 0
Range: 8 hexes
Target: One creature
Duration: Instant (Persistent effect)

Effect: Target takes Persistent Poison damage per round for Class Tier rounds as their muscles weaken and ache.

Class TierPersistent DamageAdditional Effect
Apprentice1/round-
Journeyman2/round-
Expert4/roundDisadvantage on Athletics checks
Master8/roundDisadvantage on Athletics and Endurance checks
Legendary12/roundMovement speed reduced by 2 hexes