Spell Summary Table

Spell NameLevelDescription
Arcane Eye4Invisible floating sensor for scouting
Black Tentacles4Area filled with grasping tentacles
Detonate4Explosive blast centered on target
Dimension Door4Long-range teleportation portal
Earth Glide4Move through stone and earth
Illusory Replica4Create tangible duplicate of objects
Pit of Acid4Create dangerous acidic pit
Summon Monster4Call forth a creature to aid you
Telekinetic Charge4Magically propel ally into devastating attack
Thundercloud4Sustained electrical storm cloud

Spell Descriptions

Arcane Eye

Level: 4
Mana Cost: 4
Range: 20 hexes
Target: Floating sensor
Duration: Sustained

Effect: Create an invisible floating eye that you can see through. Move it up to 6 hexes per round. It can pass through small openings.

Critical Effect: Eye becomes completely undetectable by magical means and can see invisible creatures.

Class TierMovement SpeedAdditional Effect
Apprentice6 hexes/roundSee normally
Journeyman8 hexes/roundSee normally
Expert10 hexes/roundCan see in complete darkness
Master12 hexes/roundCan see in complete darkness
Legendary15 hexes/roundCan see through walls (1 hex thick)

Black Tentacles

Level: 4
Mana Cost: 4
Range: 12 hexes
Target: Blast 4
Duration: Variable

Effect: Fill area with writhing black tentacles. Creatures in area are Restrained and take damage each round. Escape requires Athletics or Agility check.

Critical Effect: Tentacles also drain 1 mana per round from spellcasters.

Class TierDamage/RoundDurationEscape Difficulty
Apprentice1d6 + Spellcasting modifier4 roundsNormal Success
Journeyman2d6 + Spellcasting modifier4 roundsNormal Success
Expert2d6 + Spellcasting modifier5 roundsNormal Success
Master3d6 + Spellcasting modifier5 roundsNormal Success
Legendary4d6 + Spellcasting modifier6 roundsHard Success

Detonate

Level: 4
Mana Cost: 4
Range: 15 hexes
Target: One creature, Blast 3 centered on target
Duration: Instant

Effect: Create an explosive blast centered on target creature.

Class TierDamage
Apprentice1d10 + Spellcasting modifier
Journeyman2d10 + Spellcasting modifier
Expert2d10 + Spellcasting modifier
Master3d10 + Spellcasting modifier
Legendary4d10 + Spellcasting modifier

Dimension Door

Level: 4
Mana Cost: 4
Range: 50 hexes
Target: Portal between two locations
Duration: Instant

Effect: Create a temporary portal between your location and target location you can see or have visited. Portal lasts 1 round and can transport willing allies only.

Critical Effect: Prevents enemies from using the portal and allows up to 8 willing allies instead.

Class TierRangeAdditional Effect
Apprentice50 hexesCan bring up to 4 willing allies
Journeyman60 hexesCan bring up to 4 willing allies
Expert70 hexesCan bring up to 5 willing allies
Master80 hexesCan bring up to 6 willing allies
Legendary100 hexesCan bring up to 7 willing allies

Earth Glide

Level: 4
Mana Cost: 4
Range: Self
Target: Self
Duration: Sustained

Effect: Move through stone and earth at half your normal speed. Cannot end movement inside solid matter.

Critical Effect: Can move at full speed through earth and stone.

Class TierAdditional Effect
ApprenticeMove through natural stone only
JourneymanMove through natural stone only
ExpertMove through worked stone and metal
MasterMove through worked stone and metal
LegendaryCan end movement inside matter for 1 round before emerging

Illusory Replica

Level: 4
Mana Cost: 4
Range: Touch
Target: One object
Duration: 24 hours

Effect: Create a tangible duplicate of a touched object. Replica has same weight, texture, and appearance but no magical properties.

Critical Effect: Duration becomes 1 week instead of 24 hours.

Class TierSize LimitAdditional Effect
ApprenticeSmall objects (dagger, book)1 replica
JourneymanMedium objects (sword, shield)1 replica
ExpertLarge objects (chest, door)2 replicas
MasterLarge objects (chest, door)2 replicas
LegendaryCan create replica without touching original (if you’ve seen it)3 replicas

Pit of Acid

Level: 4
Mana Cost: 4
Range: 12 hexes
Target: 3x3 hex area
Duration: Variable

Effect: Create a 2-hex deep pit filled with acid. Creatures that fall in take damage and ongoing acid damage each round they remain in the pit. Climbing out takes 2 AP or 1 AP with successful Athletics check.

Critical Effect: Pit becomes 3 hexes deep and creatures have Disadvantage on Athletics checks to escape.

Class TierFall DamageAcid Damage/RoundDuration
Apprentice1d8 + Spellcasting modifier3 acid5 rounds
Journeyman2d8 + Spellcasting modifier4 acid5 rounds
Expert2d8 + Spellcasting modifier5 acid6 rounds
Master3d8 + Spellcasting modifier6 acid6 rounds
Legendary4d8 + Spellcasting modifier8 acid7 rounds

Summon Monster

Level: 4
Mana Cost: 4
Range: 8 hexes
Target: Summoned creature
Duration: Variable

Effect: Summon a creature you know of with effective level equal to your Sorcerer level minus 2. Creature obeys your commands, acts on your initiative, and follows Animal Companion rules for combat purposes.

Critical Effect: Summoned creature gains +5 to all skills and 25% more HP.

Class TierDuration
Apprentice4 rounds
Journeyman5 rounds
Expert6 rounds
Master7 rounds
Legendary8 rounds

Telekinetic Charge

Level: 4
Mana Cost: 4
Range: 12 hexes
Target: One willing ally
Duration: Instant

Effect: Magically propel an ally up to their move speed toward an enemy. Their next melee attack gains Advantage and +1 damage die.

Critical Effect: Ally can melee attack immediately as part of the movement without spending AP.

Class TierMovement DistanceAdditional Effect
ApprenticeTarget’s move speed+1 damage die
JourneymanTarget’s move speed + 2 hexes+1 damage die
ExpertTarget’s move speed + 4 hexes+2 damage dice
MasterTarget’s move speed + 6 hexes+2 damage dice
LegendaryTarget’s move speed + 8 hexes+3 damage dice

Thundercloud

Level: 4
Mana Cost: 4
Range: 15 hexes
Target: Blast 3
Duration: Sustained

Effect: Create a storm cloud that follows your commands. Cloud can move once per round. Use 1 AP to command it to strike with lightning (maximum 2 attacks per round, Spellcasting check to hit).

Critical Effect: Cloud generates 2 lightning strikes per command instead of 1.

Class TierLightning DamageAdditional Effect
Apprentice1d8 + Spellcasting modifierCloud moves 4 hexes per round
Journeyman2d8 + Spellcasting modifierCloud moves 4 hexes per round
Expert2d8 + Spellcasting modifierCloud moves 6 hexes per round
Master3d8 + Spellcasting modifierCloud moves 6 hexes per round
Legendary4d8 + Spellcasting modifierCloud moves 8 hexes per round, stuns targets for 1 round