Spell Summary Table
| Spell Name | Level | Description |
|---|---|---|
| Arcane Eye | 4 | Invisible floating sensor for scouting |
| Black Tentacles | 4 | Area filled with grasping tentacles |
| Detonate | 4 | Explosive blast centered on target |
| Dimension Door | 4 | Long-range teleportation portal |
| Earth Glide | 4 | Move through stone and earth |
| Illusory Replica | 4 | Create tangible duplicate of objects |
| Pit of Acid | 4 | Create dangerous acidic pit |
| Summon Monster | 4 | Call forth a creature to aid you |
| Telekinetic Charge | 4 | Magically propel ally into devastating attack |
| Thundercloud | 4 | Sustained electrical storm cloud |
Spell Descriptions
Arcane Eye
Level: 4
Mana Cost: 4
Range: 20 hexes
Target: Floating sensor
Duration: Sustained
Effect: Create an invisible floating eye that you can see through. Move it up to 6 hexes per round. It can pass through small openings.
Critical Effect: Eye becomes completely undetectable by magical means and can see invisible creatures.
| Class Tier | Movement Speed | Additional Effect |
|---|---|---|
| Apprentice | 6 hexes/round | See normally |
| Journeyman | 8 hexes/round | See normally |
| Expert | 10 hexes/round | Can see in complete darkness |
| Master | 12 hexes/round | Can see in complete darkness |
| Legendary | 15 hexes/round | Can see through walls (1 hex thick) |
Black Tentacles
Level: 4
Mana Cost: 4
Range: 12 hexes
Target: Blast 4
Duration: Variable
Effect: Fill area with writhing black tentacles. Creatures in area are Restrained and take damage each round. Escape requires Athletics or Agility check.
Critical Effect: Tentacles also drain 1 mana per round from spellcasters.
| Class Tier | Damage/Round | Duration | Escape Difficulty |
|---|---|---|---|
| Apprentice | 1d6 + Spellcasting modifier | 4 rounds | Normal Success |
| Journeyman | 2d6 + Spellcasting modifier | 4 rounds | Normal Success |
| Expert | 2d6 + Spellcasting modifier | 5 rounds | Normal Success |
| Master | 3d6 + Spellcasting modifier | 5 rounds | Normal Success |
| Legendary | 4d6 + Spellcasting modifier | 6 rounds | Hard Success |
Detonate
Level: 4
Mana Cost: 4
Range: 15 hexes
Target: One creature, Blast 3 centered on target
Duration: Instant
Effect: Create an explosive blast centered on target creature.
| Class Tier | Damage |
|---|---|
| Apprentice | 1d10 + Spellcasting modifier |
| Journeyman | 2d10 + Spellcasting modifier |
| Expert | 2d10 + Spellcasting modifier |
| Master | 3d10 + Spellcasting modifier |
| Legendary | 4d10 + Spellcasting modifier |
Dimension Door
Level: 4
Mana Cost: 4
Range: 50 hexes
Target: Portal between two locations
Duration: Instant
Effect: Create a temporary portal between your location and target location you can see or have visited. Portal lasts 1 round and can transport willing allies only.
Critical Effect: Prevents enemies from using the portal and allows up to 8 willing allies instead.
| Class Tier | Range | Additional Effect |
|---|---|---|
| Apprentice | 50 hexes | Can bring up to 4 willing allies |
| Journeyman | 60 hexes | Can bring up to 4 willing allies |
| Expert | 70 hexes | Can bring up to 5 willing allies |
| Master | 80 hexes | Can bring up to 6 willing allies |
| Legendary | 100 hexes | Can bring up to 7 willing allies |
Earth Glide
Level: 4
Mana Cost: 4
Range: Self
Target: Self
Duration: Sustained
Effect: Move through stone and earth at half your normal speed. Cannot end movement inside solid matter.
Critical Effect: Can move at full speed through earth and stone.
| Class Tier | Additional Effect |
|---|---|
| Apprentice | Move through natural stone only |
| Journeyman | Move through natural stone only |
| Expert | Move through worked stone and metal |
| Master | Move through worked stone and metal |
| Legendary | Can end movement inside matter for 1 round before emerging |
Illusory Replica
Level: 4
Mana Cost: 4
Range: Touch
Target: One object
Duration: 24 hours
Effect: Create a tangible duplicate of a touched object. Replica has same weight, texture, and appearance but no magical properties.
Critical Effect: Duration becomes 1 week instead of 24 hours.
| Class Tier | Size Limit | Additional Effect |
|---|---|---|
| Apprentice | Small objects (dagger, book) | 1 replica |
| Journeyman | Medium objects (sword, shield) | 1 replica |
| Expert | Large objects (chest, door) | 2 replicas |
| Master | Large objects (chest, door) | 2 replicas |
| Legendary | Can create replica without touching original (if you’ve seen it) | 3 replicas |
Pit of Acid
Level: 4
Mana Cost: 4
Range: 12 hexes
Target: 3x3 hex area
Duration: Variable
Effect: Create a 2-hex deep pit filled with acid. Creatures that fall in take damage and ongoing acid damage each round they remain in the pit. Climbing out takes 2 AP or 1 AP with successful Athletics check.
Critical Effect: Pit becomes 3 hexes deep and creatures have Disadvantage on Athletics checks to escape.
| Class Tier | Fall Damage | Acid Damage/Round | Duration |
|---|---|---|---|
| Apprentice | 1d8 + Spellcasting modifier | 3 acid | 5 rounds |
| Journeyman | 2d8 + Spellcasting modifier | 4 acid | 5 rounds |
| Expert | 2d8 + Spellcasting modifier | 5 acid | 6 rounds |
| Master | 3d8 + Spellcasting modifier | 6 acid | 6 rounds |
| Legendary | 4d8 + Spellcasting modifier | 8 acid | 7 rounds |
Summon Monster
Level: 4
Mana Cost: 4
Range: 8 hexes
Target: Summoned creature
Duration: Variable
Effect: Summon a creature you know of with effective level equal to your Sorcerer level minus 2. Creature obeys your commands, acts on your initiative, and follows Animal Companion rules for combat purposes.
Critical Effect: Summoned creature gains +5 to all skills and 25% more HP.
| Class Tier | Duration |
|---|---|
| Apprentice | 4 rounds |
| Journeyman | 5 rounds |
| Expert | 6 rounds |
| Master | 7 rounds |
| Legendary | 8 rounds |
Telekinetic Charge
Level: 4
Mana Cost: 4
Range: 12 hexes
Target: One willing ally
Duration: Instant
Effect: Magically propel an ally up to their move speed toward an enemy. Their next melee attack gains Advantage and +1 damage die.
Critical Effect: Ally can melee attack immediately as part of the movement without spending AP.
| Class Tier | Movement Distance | Additional Effect |
|---|---|---|
| Apprentice | Target’s move speed | +1 damage die |
| Journeyman | Target’s move speed + 2 hexes | +1 damage die |
| Expert | Target’s move speed + 4 hexes | +2 damage dice |
| Master | Target’s move speed + 6 hexes | +2 damage dice |
| Legendary | Target’s move speed + 8 hexes | +3 damage dice |
Thundercloud
Level: 4
Mana Cost: 4
Range: 15 hexes
Target: Blast 3
Duration: Sustained
Effect: Create a storm cloud that follows your commands. Cloud can move once per round. Use 1 AP to command it to strike with lightning (maximum 2 attacks per round, Spellcasting check to hit).
Critical Effect: Cloud generates 2 lightning strikes per command instead of 1.
| Class Tier | Lightning Damage | Additional Effect |
|---|---|---|
| Apprentice | 1d8 + Spellcasting modifier | Cloud moves 4 hexes per round |
| Journeyman | 2d8 + Spellcasting modifier | Cloud moves 4 hexes per round |
| Expert | 2d8 + Spellcasting modifier | Cloud moves 6 hexes per round |
| Master | 3d8 + Spellcasting modifier | Cloud moves 6 hexes per round |
| Legendary | 4d8 + Spellcasting modifier | Cloud moves 8 hexes per round, stuns targets for 1 round |