Spell Summary Table
| Spell Name | Level | Description |
|---|---|---|
| Ash Storm | 3 | Fire damage and blinding effect in persistent area |
| Dancing Blade | 3 | Controllable floating melee weapon |
| Dispel Magic | 3 | Remove magical effects from targets |
| Gilded Whispers | 3 | Eavesdropping enchantment on paired coins |
| Icicle Lance | 3 | Single target ice projectile that can pierce through enemies |
| Mad Monkeys | 3 | Summon chaotic monkey swarm |
| Paralysis | 3 | Sustained paralysis effect |
| Rune Spell | 3 | Place delayed magical trigger |
| Suggestion | 3 | Compel target to follow reasonable suggestion |
| Toxic | 3 | High persistent poison damage |
Spell Descriptions
Ash Storm
Level: 3
Mana Cost: 3
Range: 10 hexes
Target: Blast 4
Duration: Variable
Effect: Create a swirling storm of burning ash and embers that persists in the area. Creatures entering or starting their turn in the area take damage and are Blinded while inside.
| Class Tier | Damage | Duration |
|---|---|---|
| Apprentice | 1d8 + Spellcasting modifier | 2 rounds |
| Journeyman | 2d8 + Spellcasting modifier | 2 rounds |
| Expert | 2d8 + Spellcasting modifier | 3 rounds |
| Master | 3d8 + Spellcasting modifier | 3 rounds |
| Legendary | 4d8 + Spellcasting modifier | 4 rounds |
Dancing Blade
Level: 3
Mana Cost: 3
Range: 8 hexes
Target: Summoned weapon
Duration: Sustained
Effect: Create a floating magical weapon that attacks enemies under your control. Use 1 AP to command it to attack (uses your Spellcasting skill). The blade has no FP or RP. Damage dice are based on your Sorcerer Class Tier.
Critical Effect: Blade can move through walls and obstacles for the duration.
| Class Tier | Damage | Additional Effect |
|---|---|---|
| Apprentice | 1d10 + Spellcasting modifier | Lasts 4 rounds |
| Journeyman | 2d10 + Spellcasting modifier | Lasts 4 rounds |
| Expert | 2d10 + Spellcasting modifier | Lasts 5 rounds |
| Master | 3d10 + Spellcasting modifier | Lasts 5 rounds, can attack 2 enemies per command |
| Legendary | 4d10 + Spellcasting modifier | Lasts 6 rounds, can attack 2 enemies per command |
Dispel Magic
Level: 3
Mana Cost: 3
Range: 8 hexes
Target: One creature or object
Duration: Instant
Effect: Remove magical effects from target. Make immediate Spellcasting Opposed Check against the original caster. If the caster isn’t present, it’s opposed against a Normal Success by the caster’s Spellcasting Skill.
Critical Effect: Automatically dispel one magical effect with no Opposed Check required.
| Class Tier | Additional Effect |
|---|---|
| Apprentice | Can dispel spells of Level 3 or lower |
| Journeyman | Can dispel spells of Level 4 or lower |
| Expert | Can dispel spells of Level 5 or lower |
| Master | Can dispel spells of Level 6 or lower |
| Legendary | Can dispel spells of any level |
Gilded Whispers
Level: 3
Mana Cost: 3
Range: Touch
Target: Two paired coins
Duration: Sustained
Effect: Enchant two coins that transmit conversations within 3 hexes of one coin to the holder of the other coin.
Critical Effect: Enchanted coin becomes invisible and enemies have Disadvantage to detect the spell.
| Class Tier | Transmission Distance |
|---|---|
| Apprentice | 100 hexes |
| Journeyman | 500 hexes |
| Expert | 1 mile |
| Master | 10 miles |
| Legendary | Unlimited distance |
Icicle Lance
Level: 3
Mana Cost: 3
Range: N/A
Target: Line 12
Duration: Instant
Effect: Launch a piercing shard of ice that can pass through multiple enemies in a line.
| Class Tier | Damage | Additional Effect |
|---|---|---|
| Apprentice | 1d10 + Spellcasting modifier | Hits first 2 enemies in line |
| Journeyman | 2d10 + Spellcasting modifier | Hits first 2 enemies in line |
| Expert | 2d10 + Spellcasting modifier | Hits first 3 enemies in line |
| Master | 3d10 + Spellcasting modifier | Hits first 3 enemies in line |
| Legendary | 4d10 + Spellcasting modifier | Hits all enemies in line |
Mad Monkeys
Level: 3
Mana Cost: 3
Range: 8 hexes
Target: Blast 3
Duration: Variable
Effect: Summon a swarm of chaotic magical monkeys that harass enemies in the area. Enemies in area have Disadvantage on all skill checks.
Critical Effect: Monkeys also steal one item from each enemy in the area.
| Class Tier | Duration | Additional Effect |
|---|---|---|
| Apprentice | 3 rounds | Enemies lose 1 AP per turn |
| Journeyman | 3 rounds | Enemies lose 1 AP per turn |
| Expert | 4 rounds | Enemies lose 1 AP per turn, monkeys deal 1d4 damage per round |
| Master | 4 rounds | Enemies lose 1 AP per turn, monkeys deal 1d4 damage per round |
| Legendary | 5 rounds | Enemies lose 2 AP per turn, monkeys deal 1d6 damage per round |
Paralysis
Level: 3
Mana Cost: 3
Range: 8 hexes
Target: One creature
Duration: Sustained
Effect: Target becomes Paralyzed. Target gets Willpower Opposed Check at end of each turn to break free.
Critical Effect: Target cannot attempt to break free for the first 2 rounds.
| Class Tier | Additional Effect |
|---|---|
| Apprentice | Target gets -5 to break free attempts |
| Journeyman | Target gets -5 to break free attempts |
| Expert | Target gets -10 to break free attempts |
| Master | Target gets -10 to break free attempts |
| Legendary | Target gets -15 to break free attempts |
Rune Spell
Level: 3
Mana Cost: 3
Range: Touch
Target: One surface or object
Duration: 24 hours
Effect: Place a magical rune that triggers when conditions are met. Choose any Journeyman or lower spell you know to store in the rune.
Critical Effect: Can store an Expert spell instead, and duration becomes 48 hours.
| Class Tier | Trigger Options | Additional Effect |
|---|---|---|
| Apprentice | Keyword spoken | 1 rune at a time |
| Journeyman | Keyword spoken, touch | 1 rune at a time |
| Expert | Keyword, touch, time delay | 2 runes at a time |
| Master | Keyword, touch, time delay, specific individual | 2 runes at a time |
| Legendary | Any reasonable trigger condition | 3 runes at a time |
Suggestion
Level: 3
Mana Cost: 3
Range: 6 hexes
Target: One creature
Duration: 1 hour
Effect: Target must make Willpower Opposed Check or follow one reasonable suggestion. Lasts until the suggested action is completed or 24 hours, whichever is shorter. Cannot make them injure themselves or go against their core beliefs.
Critical Effect: Target believes the suggestion was their own idea and acts more enthusiastically.
| Class Tier | Suggestion Complexity | Additional Effect |
|---|---|---|
| Apprentice | Simple, one-step actions | - |
| Journeyman | Simple, one-step actions | - |
| Expert | Multi-step actions | Target gets -5 to resist |
| Master | Multi-step actions | Target gets -5 to resist |
| Legendary | Complex plans with conditions | Target gets -10 to resist |
Toxic
Level: 3
Mana Cost: 3
Range: 8 hexes
Target: One creature
Duration: Instant
Effect: Inflict high persistent poison damage.
| Class Tier | Initial Damage | Persistent Poison |
|---|---|---|
| Apprentice | 1d4 + Spellcasting modifier | 4/round |
| Journeyman | 2d4 + Spellcasting modifier | 5/round |
| Expert | 2d4 + Spellcasting modifier | 6/round |
| Master | 3d4 + Spellcasting modifier | 8/round |
| Legendary | 4d4 + Spellcasting modifier | 10/round |