Spell Summary Table

Spell NameLevelDescription
Alter Self2Minor physical transformation
Energy Orb2Floating orb that continuously attacks target
Frost Nova2Ice explosion centered on caster with slowing effect
Levitate2Float target in air with horizontal movement
Minor Invisibility2Short-duration invisibility
Misty Step2Short-range teleportation
Scorching Ray2Line of searing fire
Shocking Burst2Choose damage type with type-specific effects
Spider Climb2Walk on walls and ceilings
Thunder Wave2Sonic burst that damages, pushes, and deafens

Spell Descriptions

Alter Self

Level: 2
Mana Cost: 2
Range: Self
Target: Self
Duration: Sustained

Effect: Minor physical transformation. Change height by up to 1 foot, alter facial features, change hair/eye color, or hide small features.

Critical Effect: Changes are permanent until you choose to revert them (no concentration required).

Class TierAdditional Effect
ApprenticeBasic alterations
JourneymanBasic alterations
ExpertCan change apparent ancestry
MasterCan change apparent ancestry and gender
LegendaryCan mimic specific individuals you’ve seen

Energy Orb

Level: 2
Mana Cost: 2
Range: 10 hexes
Target: One creature
Duration: Sustained

Effect: Create a floating orb of magic (choose from Fire, Ice, Shock, or Acid) that follows and harasses a target. Orb attacks automatically at end of each of your turns with no action required.

Class TierDamageAdditional Effect
Apprentice1d8 + Spellcasting modifierOrb lasts 3 rounds
Journeyman2d8 + Spellcasting modifierOrb lasts 3 rounds
Expert2d8 + Spellcasting modifierOrb lasts 4 rounds
Master3d8 + Spellcasting modifierOrb lasts 4 rounds
Legendary4d8 + Spellcasting modifierOrb lasts 5 rounds

Frost Nova

Level: 2
Mana Cost: 2
Range: N/A
Target: Blast 3 centered on caster
Duration: Instant

Effect: Ice explodes outward from your position, potentially slowing enemies. Targets struck are Slowed for a number of rounds.

Class TierDamageSlowed Duration
Apprentice1d8 + Spellcasting modifier2 rounds
Journeyman2d8 + Spellcasting modifier2 rounds
Expert2d8 + Spellcasting modifier3 rounds
Master3d8 + Spellcasting modifier3 rounds
Legendary4d8 + Spellcasting modifier4 rounds

Levitate

Level: 2
Mana Cost: 2
Range: 6 hexes
Target: One creature or object
Duration: Sustained

Effect: Target hovers above ground and can move horizontally at half speed. Unwilling targets get Willpower Opposed Check.

Critical Effect: Target can fly at full speed instead of hovering at half speed.

Class TierHeightAdditional Effect
Apprentice2 hexes-
Journeyman2 hexes-
Expert3 hexesCan affect 1 additional target
Master3 hexesCan affect 1 additional target
Legendary4 hexesCan affect 2 additional targets

Minor Invisibility

Level: 2
Mana Cost: 2
Range: Touch
Target: One creature
Duration: 3 rounds

Effect: Target becomes invisible for duration or until they attack or cast a damaging spell.

Critical Effect: Duration doubled.

Class TierDuration
Apprentice3 rounds
Journeyman3 rounds
Expert4 rounds
Master4 rounds
Legendary5 rounds

Misty Step

Level: 2
Mana Cost: 2
Range: Self
Target: Self
Duration: Instant

Effect: Teleport to any location you can see. Does not provoke Reaction Attacks.

Critical Effect: Can teleport one willing adjacent ally with you.

Class TierRange
Apprentice3 hexes
Journeyman4 hexes
Expert5 hexes
Master6 hexes
Legendary7 hexes

Scorching Ray

Level: 2
Mana Cost: 2
Range: N/A
Target: Line 8
Duration: Instant

Effect: A line of searing fire streaks from your fingertips.

Class TierDamage
Apprentice1d8 + Spellcasting modifier
Journeyman2d8 + Spellcasting modifier
Expert2d8 + Spellcasting modifier
Master3d8 + Spellcasting modifier
Legendary4d8 + Spellcasting modifier

Shocking Burst

Level: 2
Mana Cost: 2
Range: 8 hexes
Target: Blast 2
Duration: Instant

Effect: Deals shock damage and causes the target to stagger, losing actions in their next turn

Class TierDamageAdditional Effect
Apprentice1d6 + Spellcasting modifierTargets lose 1 AP next turn
Journeyman2d6 + Spellcasting modifierTargets lose 1 AP next turn
Expert2d6 + Spellcasting modifierTargets lose 2 AP next turn
Master3d6 + Spellcasting modifierTargets lose 2 AP next turn
Legendary4d6 + Spellcasting modifierTargets lose 3 AP next turn

Energy Orb

Level: 2
Mana Cost: 2
Range: 10 hexes
Target: One creature
Duration: Sustained

Effect: Create a floating orb of energy that follows and harasses a target. Orb attacks automatically at end of each of your turns with no action required.

Class TierDamageAdditional Effect
Apprentice1d8 + Spellcasting modifierOrb lasts 3 rounds
Journeyman2d8 + Spellcasting modifierOrb lasts 3 rounds
Expert2d8 + Spellcasting modifierOrb lasts 4 rounds
Master3d8 + Spellcasting modifierOrb lasts 4 rounds
Legendary4d8 + Spellcasting modifierOrb lasts 5 rounds

Scorching Ray

Level: 2
Mana Cost: 2
Range: Self
Target: Line 8
Duration: Instant

Effect: A line of searing fire streaks from your fingertips.

Class TierDamage
Apprentice1d8 + Spellcasting modifier
Journeyman2d8 + Spellcasting modifier
Expert2d8 + Spellcasting modifier
Master3d8 + Spellcasting modifier
Legendary4d8 + Spellcasting modifier

Spider Climb

Level: 2
Mana Cost: 2
Range: Touch
Target: One creature
Duration: Sustained

Effect: Target can walk on walls and ceilings at normal movement speed.

Critical Effect: Target leaves no tracks and cannot be detected by tremorsense or similar ground-based detection.

Class TierAdditional Effect
Apprentice1 target
Journeyman1 target
ExpertCan affect 1 additional target
MasterCan affect 1 additional target
LegendaryCan affect 2 additional targets

Thunder Wave

Level: 2
Mana Cost: 2
Range: N/A
Target: Cone 3
Duration: Instant

Effect: Sonic energy erupts from you in all directions.

Class TierDamageAdditional Effect
Apprentice1d8 + Spellcasting modifierTargets pushed back 2 hexes and Deafened 3 rounds
Journeyman2d8 + Spellcasting modifierTargets pushed back 2 hexes and Deafened 3 rounds
Expert2d8 + Spellcasting modifierTargets pushed back 3 hexes and Deafened 3 rounds
Master3d8 + Spellcasting modifierTargets pushed back 3 hexes and Deafened 4 rounds
Legendary4d8 + Spellcasting modifierTargets pushed back 4 hexes and Deafened 4 rounds