Spell Summary Table

Spell NameLevelDescription
Acid Spray1Cone of corrosive liquid that reduces armor effectiveness
Arcane Barrage1Multiple bolts of raw magical energy
Basic Illusion1Create small visual or auditory illusions
Frost Shard1Ice projectile that slows the target
Magic Weapon1Enhance a weapon with elemental damage
Mana Barrier1Magical barrier that reduces incoming damage
Scorching Burst1Explosion of fire at target location
Shock Touch1Electrical discharge that can chain to nearby enemies
Size Shift1Increase or decrease target’s size
Unlucky Aura1Next hostile actions against you suffer penalties

Spell Descriptions

Acid Spray

Level: 1
Mana Cost: 1
Range: Self
Target: Cone 3
Duration: Instant

Effect: Corrosive liquid that reduces armor effectiveness.

Class TierDamageDR ReductionDuration
Apprentice2d4 + Spellcasting modifier-1 DR2 rounds
Journeyman4d4 + Spellcasting modifier-1 DR2 rounds
Expert4d4 + Spellcasting modifier-2 DR3 rounds
Master6d4 + Spellcasting modifier-2 DR3 rounds
Legendary8d4 + Spellcasting modifier-3 DR4 rounds

Arcane Barrage

Level: 1
Mana Cost: 1
Range: 12 hexes
Target: Up to 3 creatures within range
Duration: Instant

Effect: Launch multiple bolts of raw magical energy. Make a single Spellcasting check that applies to all targets.

Class TierDamageAdditional Effect
Apprentice2d4 + Spellcasting modifier per bolt3 bolts max
Journeyman4d4 + Spellcasting modifier per bolt3 bolts max
Expert4d4 + Spellcasting modifier per bolt4 bolts max
Master6d4 + Spellcasting modifier per bolt4 bolts max
Legendary8d4 + Spellcasting modifier per bolt5 bolts max

Basic Illusion

Level: 1
Mana Cost: 1
Range: 6 hexes
Target: Within range
Duration: Sustained

Effect: Create visual or auditory illusion up to 1 hex in size.

Critical Effect: Lasts for 1 hour and does not need to be Sustained.

Class TierSizeAdditional Effect
Apprentice1 hexVisual or audio
Journeyman2 hexVisual and audio
Expert2 hexSimple movement
Master3 hexFull movement
Legendary4 hexTangible but non-damaging

Frost Shard

Level: 1
Mana Cost: 1
Range: 10 hexes
Target: One creature
Duration: Instant

Effect: Ice projectile that renders the target Slowed on hit.

Class TierDamageSlow DurationAdditional Effect
Apprentice2d8 + Spellcasting modifier1 round-
Journeyman4d8 + Spellcasting modifier1 round-
Expert4d8 + Spellcasting modifier2 rounds-
Master6d8 + Spellcasting modifier2 roundsAdjacent enemies Slowed 1 round
Legendary8d8 + Spellcasting modifier3 roundsAdjacent enemies Slowed 2 rounds

Magic Weapon

Level: 1
Mana Cost: 1
Range: Touch
Target: One weapon
Duration: Sustained

Effect: Enhance weapon with elemental damage. You must specify the elemental damage type when casting.

Critical Effect: Duration becomes 5 minutes instead of Sustained (no concentration required).

Class TierDamageAdditional Effect
Apprentice+2d4 elemental-
Journeyman+3d4 elemental-
Expert+4d4 elementalCrit range expanded by 5
Master+5d4 elementalCrit range expanded by 5
Legendary+6d4 elementalCrit range expanded by 10

Mana Barrier

Level: 1
Mana Cost: 1
Range: Self
Target: Self
Duration: Sustained

Effect: Magical barrier that reduces damage.

Critical Effect: Duration becomes 5 minutes instead of Sustained (no concentration required).

Class TierDR BonusAdditional Effect
Apprentice+1 DR-
Journeyman+2 DR-
Expert+2 DRResist 2 vs 1 type of elemental damage
Master+3 DRResist 3 vs 1 type of elemental damage
Legendary+4 DRResist 5 vs all elemental damage

Scorching Burst

Level: 1
Mana Cost: 1
Range: 8 hexes
Target: Blast 2
Duration: Instant

Effect: Explosion of flames. Targets struck suffer persistent fire damage.

Class TierDamagePersistent FireAdditional Effect
Apprentice2d4 + Spellcasting modifier1/roundBlast 2
Journeyman4d4 + Spellcasting modifier2/roundBlast 2
Expert4d4 + Spellcasting modifier2/roundBlast 3
Master6d4 + Spellcasting modifier3/roundBlast 3
Legendary8d4 + Spellcasting modifier4/roundBlast 4

Shock Touch

Level: 1
Mana Cost: 1
Range: Touch
Target: Touch, then chain to adjacent enemies
Duration: Instant

Effect: Electrical damage that can jump to nearby foes.

Class TierInitial DamageChain DamageChain Range
Apprentice2d6 + Spellcasting modifier1d4 + Spellcasting modifier1 enemy
Journeyman4d6 + Spellcasting modifier2d4 + Spellcasting modifier1 enemy
Expert4d6 + Spellcasting modifier3d4 + Spellcasting modifier2 enemies
Master6d6 + Spellcasting modifier4d4 + Spellcasting modifier2 enemies
Legendary8d6 + Spellcasting modifier5d4 + Spellcasting modifier3 enemies

Size Shift

Level: 1
Mana Cost: 1
Range: Touch
Target: One creature
Duration: Sustained

Effect: Increase or decrease target’s size by one category.

Critical Effect: Duration becomes 5 minutes instead of Sustained (no concentration required).

Class TierSize Change
Apprentice±1 size
Journeyman±1 size
Expert±1 size
Master±2 size
Legendary±2 size

Unlucky Aura

Level: 1
Mana Cost: 1
Range: Self
Target: Self
Duration: Until triggered or 1 minute

Effect: Next hostile action against you suffers penalty.

Critical Effect: Affects double the number of hostile actions.

Class TierPenaltyAdditional Effect
ApprenticeDisadvantage1 action
JourneymanDisadvantage2 actions
ExpertDisadvantage2 actions
MasterDisadvantage + -103 actions
LegendaryDisadvantage + -103 actions