Journeyman Spell Summary Table
| Spell Name | Description |
|---|---|
| Bloom Burst | Flowers explode in sequence across an area for multiple damage instances |
| Fungal Spores | Release spores causing sleep, confusion, or hallucinogenic effects |
| Gale Force | Create damaging wind line that pushes enemies back |
| Plant Sanctuary | Create hidden shelter within a large tree |
| Predator’s Hunt | Summon spectral animal spirits that relentlessly track target |
| Sap Prison | Encase target in hardening tree sap for damage and restraint |
| Speak with Plants | Get information from vegetation about recent events |
| Summon Animal | Call natural creatures to fight alongside you |
| Swamp Gas | Create flammable/toxic gas cloud |
| Thorn Ammunition | Enchant projectiles with thorns for extra damage |
| Thorn Eruption | Cause spikes to burst from ground in a line |
| Water Breathing | Grant ability to breathe underwater |
| Water Walking | Grant ability to walk on liquid surfaces |
| Woodland Step | Short-range teleportation through trees and plants |
Detailed Spell Descriptions
Bloom Burst
Level: Journeyman
Mana Cost: 2
Range: 15 hexes
Target: 5-hex area
Duration: 3 rounds
Effect: Flowers rapidly bloom and explode in sequence across the target area. Each round, a different section explodes, allowing enemies to potentially move out of the way but creating sustained area denial.
| Class Tier | Damage per Explosion | Additional Effect |
|---|---|---|
| Apprentice | 2d6 + Spellcasting modifier | 3 explosions total |
| Journeyman | 2d6 + Spellcasting modifier | 4 explosions total |
| Expert | 3d6 + Spellcasting modifier | 4 explosions total |
| Master | 3d6 + Spellcasting modifier | 5 explosions total |
| Legendary | 4d6 + Spellcasting modifier | 5 explosions total |
Fungal Spores
Level: Journeyman
Mana Cost: 2
Range: 12 hexes
Target: 4-hex area
Duration: Instant
Effect: Release a cloud of magical spores that cause various debilitating effects. Choose the spore type when casting: Sleep (Endurance check or fall asleep for 3 rounds), Confusion (Willpower check or attack randomly for 3 rounds), or Hallucination (all rolls at Disadvantage for 3 rounds).
| Class Tier | Save Difficulty | Additional Effect |
|---|---|---|
| Apprentice | Normal Spellcasting check | 1 spore type |
| Journeyman | +5 to Spellcasting check | 1 spore type |
| Expert | +5 to Spellcasting check | Choose 2 spore types |
| Master | +10 to Spellcasting check | Choose 2 spore types |
| Legendary | +10 to Spellcasting check | All 3 spore types |
Gale Force
Level: Journeyman
Mana Cost: 2
Range: Self
Target: Line 8 hexes
Duration: Instant
Effect: Create a powerful line of wind that damages enemies and pushes them back. Targets must make Athletics checks or be knocked prone after being pushed.
| Class Tier | Damage | Push Distance |
|---|---|---|
| Apprentice | 2d8 + Spellcasting modifier | 2 hexes |
| Journeyman | 2d8 + Spellcasting modifier | 3 hexes |
| Expert | 3d8 + Spellcasting modifier | 3 hexes |
| Master | 3d8 + Spellcasting modifier | 4 hexes |
| Legendary | 4d8 + Spellcasting modifier | 4 hexes |
Plant Sanctuary
Level: Journeyman
Mana Cost: 2
Range: Touch
Target: One large tree or plant
Duration: 8 hours
Effect: Create a hidden shelter within a large tree or plant structure that can comfortably house 6 people. The interior is larger than the exterior suggests.
| Class Tier | Additional Effect |
|---|---|
| Apprentice | Basic shelter |
| Journeyman | Comfortable bedding appears |
| Expert | Fresh water source |
| Master | Fresh air circulation, temperature control |
| Legendary | Healing environment (+1 Recovery Roll) |
The entrance is nearly invisible from outside (Hard Success Perception to detect). Those inside cannot be detected by most divination magic.
Critical Effect: All occupants gain one Recovery Roll immediately upon entering.
Predator’s Hunt
Level: Journeyman
Mana Cost: 2
Range: 8 hexes
Target: One creature
Duration: Sustained
Effect: Summon spectral animal spirits that relentlessly hunt a target. The spirits move 8 hexes per round and automatically track the target. When they reach the target, they attack using your Spellcasting skill.
| Class Tier | Spirit Damage | Additional Effect |
|---|---|---|
| Apprentice | 1d8 + Spellcasting modifier | 1 spirit |
| Journeyman | 2d8 + Spellcasting modifier | 1 spirit |
| Expert | 2d8 + Spellcasting modifier | 2 spirits |
| Master | 3d8 + Spellcasting modifier | 2 spirits |
| Legendary | 4d8 + Spellcasting modifier | 3 spirits |
Spirits phase through obstacles and cannot be targeted by physical attacks, but dispel magic or similar effects can dismiss them.
Sap Prison
Level: Journeyman
Mana Cost: 2
Range: 8 hexes
Target: One creature
Duration: Sustained
Effect: Target becomes encased in rapidly hardening tree sap. They are Restrained and take damage each round as the sap continues to tighten around them.
| Class Tier | Damage per Round | Additional Effect |
|---|---|---|
| Apprentice | 1d6 + Spellcasting modifier | Restrained |
| Journeyman | 2d6 + Spellcasting modifier | Restrained |
| Expert | 2d6 + Spellcasting modifier | Restrained, -1 AP while trapped |
| Master | 3d6 + Spellcasting modifier | Restrained, -1 AP while trapped |
| Legendary | 4d6 + Spellcasting modifier | Restrained, -2 AP while trapped |
Target can break free with Athletics checks as normal for Restrained condition.
Speak with Plants
Level: Journeyman
Mana Cost: 2
Range: Touch
Target: Plants within 10-hex radius
Duration: 10 minutes
Effect: Communicate with plant life to learn about recent events in the area. Plants can share what they’ve “witnessed” in the past week.
| Class Tier | Information Detail | Time Range |
|---|---|---|
| Apprentice | Basic events (movement, violence) | 3 days |
| Journeyman | Moderate detail (numbers, directions) | 1 week |
| Expert | Good detail (descriptions, conversations) | 2 weeks |
| Master | High detail (specific individuals, emotions) | 1 month |
| Legendary | Perfect recall (exact words, hidden actions) | 3 months |
Critical Effect: Plants can communicate the exact location of anything they witnessed.
Summon Animal
Level: Journeyman
Mana Cost: 2
Range: 6 hexes
Target: Unoccupied spaces
Duration: Sustained
Effect: Summon natural creatures to fight alongside you. Creatures act on your initiative and follow simple commands. Summoned creatures have 40 Melee skill for attacks.
| Class Tier | Creatures Summoned | Damage |
|---|---|---|
| Apprentice | 2 creatures of CR equal to {Druid Level ÷ 3} | 1d4 + Spellcasting modifier |
| Journeyman | 2 creatures of CR equal to {Druid Level ÷ 3} | 1d6 + Spellcasting modifier |
| Expert | 3 creatures of CR equal to {Druid Level ÷ 3} | 1d8 + Spellcasting modifier |
| Master | 3 creatures of CR equal to {Druid Level ÷ 3} | 1d10 + Spellcasting modifier |
| Legendary | 4 creatures of CR equal to {Druid Level ÷ 3} | 1d12 + Spellcasting modifier |
The creatures remain until the duration ends, they die, or you lose concentration. They can only be natural animals (no magical beasts or elementals).
Critical Effect: Duration becomes 1 minute instead of Sustained (no concentration required).
Swamp Gas
Level: Journeyman
Mana Cost: 2
Range: 10 hexes
Target: 4-hex area
Duration: 5 rounds
Effect: Create a cloud of flammable toxic gas. The gas obscures vision like thick fog and damages creatures within. Any fire damage in the area causes the gas to explode for additional damage.
| Class Tier | Poison Damage per Round | Explosion Damage |
|---|---|---|
| Apprentice | 1d4 + Spellcasting modifier | 2d6 to all in area |
| Journeyman | 2d4 + Spellcasting modifier | 3d6 to all in area |
| Expert | 2d4 + Spellcasting modifier | 4d6 to all in area |
| Master | 3d4 + Spellcasting modifier | 5d6 to all in area |
| Legendary | 4d4 + Spellcasting modifier | 6d6 to all in area |
Thorn Ammunition
Level: Journeyman
Mana Cost: 2
Range: Touch
Target: Up to 20 pieces of ammunition
Duration: 1 hour
Effect: Enchant arrows, bolts, or thrown weapons to grow thorns on impact, increasing damage and causing bleeding.
| Class Tier | Bonus Damage | Additional Effect |
|---|---|---|
| Apprentice | +1d4 damage | - |
| Journeyman | +1d6 damage | Persistent 2 Bleed on hit |
| Expert | +1d6 damage | Persistent 3 Bleed on hit |
| Master | +1d8 damage | Persistent 3 Bleed on hit |
| Legendary | +1d8 damage | Persistent 5 Bleed on hit |
Thorn Eruption
Level: Journeyman
Mana Cost: 2
Range: 12 hexes
Target: Line 6 hexes
Duration: Instant
Effect: Cause sharp spikes to burst from the ground in a line, impaling enemies and creating temporary barriers.
| Class Tier | Damage | Additional Effect |
|---|---|---|
| Apprentice | 2d8 + Spellcasting modifier | Spikes remain for 5 rounds |
| Journeyman | 2d8 + Spellcasting modifier | Spikes remain for 10 rounds |
| Expert | 3d8 + Spellcasting modifier | Spikes remain for 10 rounds |
| Master | 3d8 + Spellcasting modifier | Spikes remain for 1 hour |
| Legendary | 4d8 + Spellcasting modifier | Spikes remain for 1 hour |
The remaining spikes create difficult terrain and provide partial cover.
Water Breathing
Level: Journeyman
Mana Cost: 2
Range: Touch
Target: Variable by Class Tier
Duration: 4 hours
Effect: Grant the ability to breathe underwater while retaining ability to breathe air.
| Class Tier | Targets | Additional Effect |
|---|---|---|
| Apprentice | 1 creature | - |
| Journeyman | 2 creatures | - |
| Expert | 4 creatures | Swim speed equals land speed |
| Master | 6 creatures | Swim speed equals land speed |
| Legendary | 8 creatures | Swim speed, pressure immunity |
Critical Effect: Duration extends to 12 hours.
Water Walking
Level: Journeyman
Mana Cost: 2
Range: Touch
Target: Variable by Class Tier
Duration: 4 hours
Effect: Grant the ability to walk on liquid surfaces as if they were solid ground.
| Class Tier | Targets | Additional Effect |
|---|---|---|
| Apprentice | 1 creature | - |
| Journeyman | 2 creatures | - |
| Expert | 4 creatures | Can run on water without breaking surface |
| Master | 6 creatures | Can run on water without breaking surface |
| Legendary | 8 creatures | Can walk on any liquid, including lava (no damage immunity) |
Critical Effect: Duration extends to 12 hours.
Woodland Step
Level: Journeyman
Mana Cost: 2
Range: Special
Target: Self
Duration: Instant
Effect: Teleport through trees and large plants. You must start and end adjacent to vegetation at least your size category.
| Class Tier | Range | Additional Effect |
|---|---|---|
| Apprentice | 20 hexes | - |
| Journeyman | 30 hexes | - |
| Expert | 40 hexes | Can bring 1 willing ally |
| Master | 50 hexes | Can bring 1 willing ally |
| Legendary | 60 hexes | Can bring 2 willing allies |
Critical Effect: You become invisible for 10 seconds after teleporting.