Apprentice Spell Summary Table

Spell NameDescription
Bestial SensesGain enhanced animal senses for improved perception
Healing BarkCreate bark pieces that provide healing over time when chewed
Nature’s AlarmSet natural triggers to detect intruders in an area
Pack BondLink with ally for location sense and mutual advantages
Pheromone TrailMark target so creatures become hostile toward them
Poison BloomCreate toxic flowers that damage enemies in area
Produce FlameSustained spell providing light and ranged fire attacks
Rapid DecayAccelerate rot on organic materials to weaken them
Shed SkinRemove status effects by literally molting them away
Swarm CallSummon harassing insects that hinder target’s actions

Detailed Spell Descriptions

Bestial Senses

Level: Apprentice
Mana Cost: 1
Range: Self
Target: Self
Duration: 30 minutes

Effect: Choose enhanced senses when casting from the following options. Gain additional senses at higher tiers:

  • Night Vision: See in darkness as if it were daylight
  • Long-Distance Sight: See clearly at extreme ranges
  • Echolocation: Navigate and detect objects without sight
  • Smell/Tracking: Follow scent trails and identify by smell
  • Emotion Sensing: Detect emotional states of nearby creatures
Class TierSenses AvailablePerception Bonus
ApprenticeChoose 1 sense-
JourneymanChoose 2 senses-
ExpertChoose 3 sensesAdvantage on Perception
MasterChoose 4 sensesAdvantage on Perception
LegendaryAll 5 sensesAdvantage on Perception

Critical Effect: Duration extends to 8 hours.


Healing Bark

Level: Apprentice
Mana Cost: 1
Range: Self
Target: Self
Duration: Instant (bark lasts 1 hour)

Effect: Create up to 6 pieces of magical bark that provide healing over time when chewed. Each piece can be chewed for up to 5 consecutive rounds, providing healing each round.

Class TierHealing per Round
Apprentice2 HP
Journeyman3 HP
Expert4 HP
Master5 HP
Legendary6 HP

Nature’s Alarm

Level: Apprentice
Mana Cost: 1
Range: 20 hexes
Target: Chosen location
Duration: 8 hours

Effect: Set up natural triggers that alert you when creatures enter a 10-hex radius around the chosen point. The alarm manifests as rustling leaves, bird calls, or other natural sounds that reach you regardless of distance.

Class TierDetection Detail
ApprenticeBasic intrusion alert
JourneymanNumber of intruders
ExpertSize category of intruders
MasterCreature type identification
LegendaryExact creature identification

Critical Effect: Duration extends to 24 hours.


Pack Bond

Level: Apprentice
Mana Cost: 1
Range: Touch
Target: One willing ally
Duration: 1 hour

Effect: Create a temporary bond with an ally, allowing you to sense their location and condition. Each bonded character gains Advantage on one roll per scene, with each participant choosing separately which roll to enhance.

Class TierBond Effects
ApprenticeSense general location and health
JourneymanAbove + emotional state
ExpertAbove + share senses briefly
MasterAbove + telepathic communication
LegendaryAbove + share beneficial spell effects when cast

Critical Effect: Can bond with up to 3 allies simultaneously.


Pheromone Trail

Level: Apprentice
Mana Cost: 1
Range: 6 hexes
Target: One creature
Duration: Variable by Class Tier

Effect: Mark target with pheromones that make creatures within 10 hexes of the target become hostile toward them. The affected creatures will prioritize attacking the marked target over other threats.

Class TierAffected CreaturesDuration
ApprenticeNatural animals10 minutes
JourneymanNatural animals and magical beasts20 minutes
ExpertAll non-human creatures30 minutes
MasterAll non-human creatures30 minutes
LegendaryAll creatures1 hour

Critical Effect: Effect radius extends to 20 hexes around the target.


Poison Bloom

Level: Apprentice
Mana Cost: 1
Range: 12 hexes
Target: 3-hex area
Duration: 5 rounds

Effect: Create toxic flowers that bloom from the ground, poisoning enemies who enter or start their turn in the area. The flowers release a constant stream of toxic pollen that affects all creatures in the affected area.

Class TierDamage per RoundAdditional Effect
Apprentice1d6 + Spellcasting modifier-
Journeyman2d6 + Spellcasting modifier-
Expert2d6 + Spellcasting modifierDisadvantage on Endurance checks
Master3d6 + Spellcasting modifierDisadvantage on Endurance checks
Legendary4d6 + Spellcasting modifierSlowed while in area

Produce Flame

Level: Apprentice
Mana Cost: 1
Range: 8 hexes (attack) or Self (light)
Target: One creature (attack) or Self (light)
Duration: Sustained

Effect: Create a controllable flame that provides light and can be hurled as ranged attacks using your Spellcasting skill while sustained. The flame appears in your hand and can be launched at enemies while maintaining the light source.

Class TierAttack DamageLight Radius
Apprentice1d8 + Spellcasting modifier4 hex bright, 8 hex dim
Journeyman2d8 + Spellcasting modifier5 hex bright, 10 hex dim
Expert2d8 + Spellcasting modifier6 hex bright, 12 hex dim
Master3d8 + Spellcasting modifier7 hex bright, 14 hex dim
Legendary4d8 + Spellcasting modifier8 hex bright, 16 hex dim

Rapid Decay

Level: Apprentice
Mana Cost: 1
Range: 6 hexes
Target: One organic item or 2-hex area
Duration: 10 minutes

Effect: Accelerate rot and decay on organic materials, weakening armor and weapons or clearing vegetation. The decay spreads rapidly but stops after the specified area is affected.

Class TierEquipment EffectVegetation Effect
Apprentice-1 DR or -2 weapon damageClear 2-hex area
Journeyman-2 DR or -3 weapon damageClear 3-hex area
Expert-2 DR or -4 weapon damageClear 4-hex area
Master-3 DR or -5 weapon damageClear 5-hex area
Legendary-4 DR or -6 weapon damageClear 6-hex area

Shed Skin

Level: Apprentice
Mana Cost: 1
Range: Touch
Target: One willing creature
Duration: Instant

Effect: Target literally sheds their outer skin layer, removing status effects as the afflictions slough away with the old skin. The process is surprisingly painless and leaves the target feeling refreshed.

Class TierStatus Effects RemovedHP Gained
Apprentice1 status effect2 HP
Journeyman1 status effect4 HP
Expert2 status effects6 HP
Master2 status effects8 HP
Legendary3 status effects10 HP

Swarm Call

Level: Apprentice
Mana Cost: 1
Range: 8 hexes
Target: One creature
Duration: Sustained

Effect: Summon a swarm of insects to harass a target, making it difficult for them to focus and act effectively. The swarm moves 6 hexes per round as part of sustaining the spell for free. AoE spells hitting the swarm will disperse it and end the spell.

Class TierEffect
ApprenticeTarget has Disadvantage on Spellcasting checks
JourneymanDisadvantage on Spellcasting and ranged attacks
ExpertDisadvantage on all attack rolls
MasterDisadvantage on all attack rolls
LegendaryDisadvantage on all rolls

Critical Effect: Swarm splits to harass up to 3 different targets simultaneously.