Novice Spell Summary Table
| Spell Name | Description |
|---|---|
| Bark Skin | Natural armor that scales with Class Tier |
| Druidcraft | Minor nature manipulation and effects |
| Nature’s Mend | Once per person per day healing using natural energy |
| Nature’s Wrath | Environment “rejects” target, causing disadvantage |
| Poison Sense | Detect toxins and harmful substances |
| Stone Shape | Reshape stone for practical purposes |
| Thorn Whip | Ranged attack that can pull enemies closer |
| Tremor Sense | Feel vibrations through ground to detect movement |
| Tripping Vines | Subtle trip trap triggered by target movement |
| Verdant Weapon | Grow natural elements on weapon to change damage type |
| Wood Shape | Reshape wood for practical purposes |
Detailed Spell Descriptions
Bark Skin
Level: Novice
Mana Cost: 0
Range: Touch
Target: One willing creature
Duration: Sustained
Effect: Target’s skin takes on a bark-like texture, providing natural armor that grows stronger as the druid’s connection to nature deepens.
| Class Tier | Additional Effect |
|---|---|
| Apprentice | +1 DR |
| Journeyman | +2 DR |
| Expert | +2 DR, immune to forced movement |
| Master | +3 DR, immune to forced movement |
| Legendary | +4 DR, immune to forced movement, thorns deal 2 damage to attackers |
Druidcraft
Level: Novice
Mana Cost: 0
Range: 3 hexes
Target: Various
Duration: Instant or 10 minutes
Effect: Create minor nature effects: light small fires, bloom flowers, create natural sounds, sprout plants, change leaf colors, create scents of flowers or earth.
| Class Tier | Additional Effect |
|---|---|
| Apprentice | 1 effect at a time |
| Journeyman | 2 effects simultaneously |
| Expert | 3 effects, can affect larger areas |
| Master | 4 effects, can create complex combinations |
| Legendary | 5 effects, can sustain multiple effects |
Critical Effect: Can affect a 6-hex radius instead of 3 hexes.
Nature’s Mend
Level: Novice
Mana Cost: 0
Range: Touch
Target: One creature
Duration: Instant
Limitation: Once per creature per day
Effect: Channel natural healing energy to mend wounds using the restorative power of nature itself. This deep healing cannot be repeated on the same person until they have rested after the spell successfully affects them (meaning that failing the Spellcasting roll does not trigger this effect).
| Class Tier | Additional Effect |
|---|---|
| Apprentice | 2d4 + Spellcasting modifier healing |
| Journeyman | 3d4 + Spellcasting modifier healing |
| Expert | 3d4 + Spellcasting modifier healing, remove 1 Persistent Bleed |
| Master | 4d4 + Spellcasting modifier healing, remove 1 Persistent effect |
| Legendary | 5d4 + Spellcasting modifier healing, remove any 1 Persistent effect |
Nature’s Wrath
Level: Novice
Mana Cost: 0
Range: 10 hexes
Target: One creature
Duration: Instant
Effect: The natural environment briefly turns against your target as branches reach out to snag them, stones shift underfoot, and small creatures scatter in their path. The target suffers disadvantage as nature itself rejects their presence.
| Class Tier | Additional Effect |
|---|---|
| Apprentice | Disadvantage on next action |
| Journeyman | Disadvantage on next 2 actions |
| Expert | Disadvantage on next 2 actions, target loses 1 AP next turn |
| Master | Disadvantage on next 3 actions, target loses 1 AP next turn |
| Legendary | Disadvantage on next 3 actions, target loses 2 AP next turn |
Critical Effect: Target also takes Persistent 2 Bleed damage per round.
Poison Sense
Level: Novice
Mana Cost: 0
Range: Variable by Class Tier
Target: Area within range
Duration: Instant
Effect: Detect toxins, diseases, and harmful substances within range. Information revealed depends on the success level of your Spellcasting check: Normal = presence, Hard = type/intensity, Major = source, Critical = antidote knowledge.
| Class Tier | Additional Effect |
|---|---|
| Apprentice | 6 hex range |
| Journeyman | 8 hex range |
| Expert | 10 hex range |
| Master | 12 hex range |
| Legendary | 15 hex range |
Critical Effect: Also reveals the exact location and quantity of detected substances.
Stone Shape
Level: Novice
Mana Cost: 0
Range: Touch
Target: Stone up to variable volume
Duration: Permanent
Effect: Reshape stone for practical purposes like creating handholds, sealing cracks, or forming simple tools. The changes are permanent but limited in scope and complexity.
| Class Tier | Additional Effect |
|---|---|
| Apprentice | 1 cubic foot, simple shapes |
| Journeyman | 2 cubic feet, handholds and simple tools |
| Expert | 3 cubic feet, complex shapes and joints |
| Master | 4 cubic feet, moving parts and mechanisms |
| Legendary | 5 cubic feet, artistic detail and precision |
Critical Effect: Can shape double the volume (up to 10 cubic feet at Legendary).
Thorn Whip
Level: Novice
Mana Cost: 0
Range: 6 hexes
Target: One creature
Duration: Instant
Effect: Create a lash of thorny vines that strikes your target and can pull them closer to you. The vines grow more powerful and reach further as your druidic abilities strengthen.
| Class Tier | Additional Effect |
|---|---|
| Apprentice | 1d4 + Spellcasting modifier damage, pull 1 hex closer |
| Journeyman | 2d4 + Spellcasting modifier damage, pull 1 hex closer |
| Expert | 2d4 + Spellcasting modifier damage, pull 2 hexes closer |
| Master | 3d4 + Spellcasting modifier damage, pull 2 hexes closer |
| Legendary | 4d4 + Spellcasting modifier damage, pull 3 hexes closer |
Tremor Sense
Level: Novice
Mana Cost: 0
Range: Variable by Class Tier
Target: Self
Duration: Sustained
Effect: Feel vibrations through the ground to detect movement of creatures in contact with the earth. Your connection to the earth deepens with experience, allowing detection of subtler movements and greater distances.
| Class Tier | Additional Effect |
|---|---|
| Apprentice | 6 hex range, Medium+ creatures |
| Journeyman | 8 hex range, Medium+ creatures including stealthed |
| Expert | 10 hex range, Small+ creatures including stealthed |
| Master | 12 hex range, identify creature types |
| Legendary | 15 hex range, count exact numbers |
Critical Effect: Duration becomes 1 hour instead of Sustained (no concentration required).
Tripping Vines
Level: Novice
Mana Cost: 0
Range: 8 hexes
Target: One creature
Duration: 2 rounds or until triggered
Effect: Small vines and roots subtly grow near the target’s feet, waiting to entangle them when they move. If the target moves during the duration, they must make an Athletics check against your Spellcasting or be knocked prone.
| Class Tier | Additional Effect |
|---|---|
| Apprentice | - |
| Journeyman | +5 to your Spellcasting check |
| Expert | +5 to your Spellcasting check, target loses 1 AP |
| Master | +10 to your Spellcasting check, target loses 1 AP |
| Legendary | +10 to your Spellcasting check, target loses 2 AP |
Critical Effect: Target has Disadvantage on Athletics check to avoid being knocked prone.
Verdant Weapon
Level: Novice
Mana Cost: 0
Range: Touch
Target: One weapon
Duration: 10 minutes
Effect: Grow natural elements on a weapon - thorns for piercing, bark ridges for bludgeoning, or sharpened stone edges for slashing. The weapon’s damage type changes to your choice and gains minor natural properties.
| Class Tier | Additional Effect |
|---|---|
| Apprentice | Change to any physical damage type |
| Journeyman | Change damage type, +1 damage |
| Expert | Change damage type, +1 damage, counts as magical |
| Master | Change damage type, +2 damage, counts as magical |
| Legendary | Change damage type, +2 damage, magical, Persistent 5 Bleed on hit |
Wood Shape
Level: Novice
Mana Cost: 0
Range: Touch
Target: Wood up to variable volume
Duration: Permanent
Effect: Reshape wood for practical purposes like creating handles, joints, or simple wooden tools. The changes are permanent and become more sophisticated as your connection to plant life grows stronger.
| Class Tier | Additional Effect |
|---|---|
| Apprentice | 1 cubic foot, simple shapes |
| Journeyman | 2 cubic feet, handles and simple tools |
| Expert | 3 cubic feet, complex shapes and joints |
| Master | 4 cubic feet, moving parts and mechanisms |
| Legendary | 5 cubic feet, artistic detail and precision |
| Critical Effect: Can shape double the volume (up to 10 cubic feet at Legendary). |